/AWS1/CL_GMZ=>STARTSTREAMSESSION()
¶
About StartStreamSession¶
This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated.
To start a new stream session, specify a stream group and application ID, along with the transport protocol and signal request settings to use with the stream. You must have associated at least one application to the stream group before starting a stream session, either when creating the stream group, or by using AssociateApplications.
For stream groups that have multiple locations, provide a set of locations ordered by priority using a Locations
parameter. Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating in a remote location before the remote location can host a stream.
If the request is successful, Amazon GameLift Streams begins to prepare the stream. Amazon GameLift Streams assigns an Amazon Resource Name (ARN) value to the stream session resource and sets the status to ACTIVATING
. During the stream preparation process, Amazon GameLift Streams queues the request and searches for available stream capacity to run the stream. This results in one of the following:
-
Amazon GameLift Streams identifies an available compute resource to run the application content and start the stream. When the stream is ready, the stream session's status changes to
ACTIVE
and includes stream connection information. Provide the connection information to the requesting client to join the stream session. -
Amazon GameLift Streams doesn't identify an available resource within a certain time, set by
ClientToken
. In this case, Amazon GameLift Streams stops processing the request, and the stream session object status changes toERROR
with status reasonplacementTimeout
.
Method Signature¶
IMPORTING¶
Required arguments:¶
iv_identifier
TYPE /AWS1/GMZIDENTIFIER
/AWS1/GMZIDENTIFIER
¶
The stream group to run this stream session with.
This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN:
arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4
. Example ID:sg-1AB2C3De4
.
iv_protocol
TYPE /AWS1/GMZPROTOCOL
/AWS1/GMZPROTOCOL
¶
The data transport protocol to use for the stream session.
iv_signalrequest
TYPE /AWS1/GMZSIGNALREQUEST
/AWS1/GMZSIGNALREQUEST
¶
A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.
Amazon GameLift Streams also supports setting the field to "NO_CLIENT_CONNECTION". This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using CreateStreamSessionConnection.
iv_applicationidentifier
TYPE /AWS1/GMZIDENTIFIER
/AWS1/GMZIDENTIFIER
¶
An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN:
arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID:a-9ZY8X7Wv6
.
Optional arguments:¶
iv_clienttoken
TYPE /AWS1/GMZCLIENTTOKEN
/AWS1/GMZCLIENTTOKEN
¶
A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
iv_description
TYPE /AWS1/GMZDESCRIPTION
/AWS1/GMZDESCRIPTION
¶
A human-readable label for the stream session. You can update this value later.
iv_userid
TYPE /AWS1/GMZUSERID
/AWS1/GMZUSERID
¶
An opaque, unique identifier for an end-user, defined by the developer.
it_locations
TYPE /AWS1/CL_GMZLOCATIONLIST_W=>TT_LOCATIONLIST
TT_LOCATIONLIST
¶
A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location.
This value is A set of location names. For example,
us-east-1
. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
iv_connectiontimeoutseconds
TYPE /AWS1/GMZCONNTIMEOUTSECONDS
/AWS1/GMZCONNTIMEOUTSECONDS
¶
Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect to the stream session. This time span starts when the stream session reaches
ACTIVE
status. If no client connects before the timeout, Amazon GameLift Streams stops the stream session with status ofTERMINATED
. Default value is 120.
iv_sessionlengthseconds
TYPE /AWS1/GMZSESSIONLENGTHSECONDS
/AWS1/GMZSESSIONLENGTHSECONDS
¶
The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session regardless of any existing client connections. Default value is 43200.
it_additionallaunchargs
TYPE /AWS1/CL_GMZGAMELAUNCHARGLST_W=>TT_GAMELAUNCHARGLIST
TT_GAMELAUNCHARGLIST
¶
A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.
AdditionalEnvironmentVariables
andAdditionalLaunchArgs
have similar purposes.AdditionalEnvironmentVariables
passes data using environment variables; whileAdditionalLaunchArgs
passes data using command-line arguments.
it_addlenvironmentvariables
TYPE /AWS1/CL_GMZENVIRONMENTVARIA00=>TT_ENVIRONMENTVARIABLES
TT_ENVIRONMENTVARIABLES
¶
A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.
If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.
AdditionalEnvironmentVariables
andAdditionalLaunchArgs
have similar purposes.AdditionalEnvironmentVariables
passes data using environment variables; whileAdditionalLaunchArgs
passes data using command-line arguments.
RETURNING¶
oo_output
TYPE REF TO /aws1/cl_gmzstartstreamsessout
/AWS1/CL_GMZSTARTSTREAMSESSOUT
¶
Domain /AWS1/RT_ACCOUNT_ID Primitive Type NUMC
Examples¶
Syntax Example¶
This is an example of the syntax for calling the method. It includes every possible argument and initializes every possible value. The data provided is not necessarily semantically accurate (for example the value "string" may be provided for something that is intended to be an instance ID, or in some cases two arguments may be mutually exclusive). The syntax shows the ABAP syntax for creating the various data structures.
DATA(lo_result) = lo_client->/aws1/if_gmz~startstreamsession(
it_additionallaunchargs = VALUE /aws1/cl_gmzgamelauncharglst_w=>tt_gamelauncharglist(
( new /aws1/cl_gmzgamelauncharglst_w( |string| ) )
)
it_addlenvironmentvariables = VALUE /aws1/cl_gmzenvironmentvaria00=>tt_environmentvariables(
(
VALUE /aws1/cl_gmzenvironmentvaria00=>ts_environmentvariables_maprow(
key = |string|
value = new /aws1/cl_gmzenvironmentvaria00( |string| )
)
)
)
it_locations = VALUE /aws1/cl_gmzlocationlist_w=>tt_locationlist(
( new /aws1/cl_gmzlocationlist_w( |string| ) )
)
iv_applicationidentifier = |string|
iv_clienttoken = |string|
iv_connectiontimeoutseconds = 123
iv_description = |string|
iv_identifier = |string|
iv_protocol = |string|
iv_sessionlengthseconds = 123
iv_signalrequest = |string|
iv_userid = |string|
).
This is an example of reading all possible response values
lo_result = lo_result.
IF lo_result IS NOT INITIAL.
lv_arn = lo_result->get_arn( ).
lv_description = lo_result->get_description( ).
lv_id = lo_result->get_streamgroupid( ).
lv_userid = lo_result->get_userid( ).
lv_streamsessionstatus = lo_result->get_status( ).
lv_streamsessionstatusreas = lo_result->get_statusreason( ).
lv_protocol = lo_result->get_protocol( ).
lv_locationname = lo_result->get_location( ).
lv_signalrequest = lo_result->get_signalrequest( ).
lv_signalresponse = lo_result->get_signalresponse( ).
lv_connectiontimeoutsecond = lo_result->get_connectiontimeoutseconds( ).
lv_sessionlengthseconds = lo_result->get_sessionlengthseconds( ).
LOOP AT lo_result->get_additionallaunchargs( ) into lo_row.
lo_row_1 = lo_row.
IF lo_row_1 IS NOT INITIAL.
lv_string = lo_row_1->get_value( ).
ENDIF.
ENDLOOP.
LOOP AT lo_result->get_addlenvironmentvariables( ) into ls_row_2.
lv_key = ls_row_2-key.
lo_value = ls_row_2-value.
IF lo_value IS NOT INITIAL.
lv_string = lo_value->get_value( ).
ENDIF.
ENDLOOP.
lv_filelocationuri = lo_result->get_logfilelocationuri( ).
lv_websdkprotocolurl = lo_result->get_websdkprotocolurl( ).
lv_timestamp = lo_result->get_lastupdatedat( ).
lv_timestamp = lo_result->get_createdat( ).
lv_arn = lo_result->get_applicationarn( ).
lo_exportfilesmetadata = lo_result->get_exportfilesmetadata( ).
IF lo_exportfilesmetadata IS NOT INITIAL.
lv_exportfilesstatus = lo_exportfilesmetadata->get_status( ).
lv_exportfilesreason = lo_exportfilesmetadata->get_statusreason( ).
lv_outputuri = lo_exportfilesmetadata->get_outputuri( ).
ENDIF.
ENDIF.