/AWS1/IF_GML=>LISTGAMESERVERS()¶
About ListGameServers¶
This API works with the following fleet types: EC2 (FleetIQ)
Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Amazon GameLift Servers FleetIQ Guide
Method Signature¶
METHODS /AWS1/IF_GML~LISTGAMESERVERS
IMPORTING
!IV_GAMESERVERGROUPNAME TYPE /AWS1/GMLGAMESERVERGRNAMEORARN OPTIONAL
!IV_SORTORDER TYPE /AWS1/GMLSORTORDER OPTIONAL
!IV_LIMIT TYPE /AWS1/GMLPOSITIVEINTEGER OPTIONAL
!IV_NEXTTOKEN TYPE /AWS1/GMLNONZEROANDMAXSTRING OPTIONAL
RETURNING
VALUE(OO_OUTPUT) TYPE REF TO /aws1/cl_gmllistgameserversout
RAISING
/AWS1/CX_GMLINTERNALSERVICEEX
/AWS1/CX_GMLINVALIDREQUESTEX
/AWS1/CX_GMLUNAUTHORIZEDEX
/AWS1/CX_GMLCLIENTEXC
/AWS1/CX_GMLSERVEREXC
/AWS1/CX_RT_TECHNICAL_GENERIC
/AWS1/CX_RT_SERVICE_GENERIC.
IMPORTING¶
Required arguments:¶
iv_gameservergroupname TYPE /AWS1/GMLGAMESERVERGRNAMEORARN /AWS1/GMLGAMESERVERGRNAMEORARN¶
An identifier for the game server group to retrieve a list of game servers from. Use either the name or ARN value.
Optional arguments:¶
iv_sortorder TYPE /AWS1/GMLSORTORDER /AWS1/GMLSORTORDER¶
Indicates how to sort the returned data based on game server registration timestamp. Use
ASCENDINGto retrieve oldest game servers first, or useDESCENDINGto retrieve newest game servers first. If this parameter is left empty, game servers are returned in no particular order.
iv_limit TYPE /AWS1/GMLPOSITIVEINTEGER /AWS1/GMLPOSITIVEINTEGER¶
The maximum number of results to return. Use this parameter with
NextTokento get results as a set of sequential pages.
iv_nexttoken TYPE /AWS1/GMLNONZEROANDMAXSTRING /AWS1/GMLNONZEROANDMAXSTRING¶
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
RETURNING¶
oo_output TYPE REF TO /aws1/cl_gmllistgameserversout /AWS1/CL_GMLLISTGAMESERVERSOUT¶
Domain /AWS1/RT_ACCOUNT_ID Primitive Type NUMC
Examples¶
Syntax Example¶
This is an example of the syntax for calling the method. It includes every possible argument and initializes every possible value. The data provided is not necessarily semantically accurate (for example the value "string" may be provided for something that is intended to be an instance ID, or in some cases two arguments may be mutually exclusive). The syntax shows the ABAP syntax for creating the various data structures.
DATA(lo_result) = lo_client->listgameservers(
iv_gameservergroupname = |string|
iv_limit = 123
iv_nexttoken = |string|
iv_sortorder = |string|
).
This is an example of reading all possible response values
lo_result = lo_result.
IF lo_result IS NOT INITIAL.
LOOP AT lo_result->get_gameservers( ) into lo_row.
lo_row_1 = lo_row.
IF lo_row_1 IS NOT INITIAL.
lv_gameservergroupname = lo_row_1->get_gameservergroupname( ).
lv_gameservergrouparn = lo_row_1->get_gameservergrouparn( ).
lv_gameserverid = lo_row_1->get_gameserverid( ).
lv_gameserverinstanceid = lo_row_1->get_instanceid( ).
lv_gameserverconnectioninf = lo_row_1->get_connectioninfo( ).
lv_gameserverdata = lo_row_1->get_gameserverdata( ).
lv_gameserverclaimstatus = lo_row_1->get_claimstatus( ).
lv_gameserverutilizationst = lo_row_1->get_utilizationstatus( ).
lv_timestamp = lo_row_1->get_registrationtime( ).
lv_timestamp = lo_row_1->get_lastclaimtime( ).
lv_timestamp = lo_row_1->get_lasthealthchecktime( ).
ENDIF.
ENDLOOP.
lv_nonzeroandmaxstring = lo_result->get_nexttoken( ).
ENDIF.