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/AWS1/CL_GML=>DESCRIBEGAMESERVERGROUP()

About DescribeGameServerGroup

This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.

Retrieves information on a game server group. This operation returns only properties related to Amazon GameLift Servers FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.

To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup object is returned.

Learn more

Amazon GameLift Servers FleetIQ Guide

Method Signature

IMPORTING

Required arguments:

iv_gameservergroupname TYPE /AWS1/GMLGAMESERVERGRNAMEORARN /AWS1/GMLGAMESERVERGRNAMEORARN

A unique identifier for the game server group. Use either the name or ARN value.

RETURNING

oo_output TYPE REF TO /aws1/cl_gmldscgameservergrout /AWS1/CL_GMLDSCGAMESERVERGROUT

Domain /AWS1/RT_ACCOUNT_ID
Primitive Type NUMC

Examples

Syntax Example

This is an example of the syntax for calling the method. It includes every possible argument and initializes every possible value. The data provided is not necessarily semantically accurate (for example the value "string" may be provided for something that is intended to be an instance ID, or in some cases two arguments may be mutually exclusive). The syntax shows the ABAP syntax for creating the various data structures.

DATA(lo_result) = lo_client->/aws1/if_gml~describegameservergroup( |string| ).

This is an example of reading all possible response values

lo_result = lo_result.
IF lo_result IS NOT INITIAL.
  lo_gameservergroup = lo_result->get_gameservergroup( ).
  IF lo_gameservergroup IS NOT INITIAL.
    lv_gameservergroupname = lo_gameservergroup->get_gameservergroupname( ).
    lv_gameservergrouparn = lo_gameservergroup->get_gameservergrouparn( ).
    lv_iamrolearn = lo_gameservergroup->get_rolearn( ).
    LOOP AT lo_gameservergroup->get_instancedefinitions( ) into lo_row.
      lo_row_1 = lo_row.
      IF lo_row_1 IS NOT INITIAL.
        lv_gameservergroupinstance = lo_row_1->get_instancetype( ).
        lv_weightedcapacity = lo_row_1->get_weightedcapacity( ).
      ENDIF.
    ENDLOOP.
    lv_balancingstrategy = lo_gameservergroup->get_balancingstrategy( ).
    lv_gameserverprotectionpol = lo_gameservergroup->get_gameserverprotectionply( ).
    lv_autoscalinggrouparn = lo_gameservergroup->get_autoscalinggrouparn( ).
    lv_gameservergroupstatus = lo_gameservergroup->get_status( ).
    lv_nonzeroandmaxstring = lo_gameservergroup->get_statusreason( ).
    LOOP AT lo_gameservergroup->get_suspendedactions( ) into lo_row_2.
      lo_row_3 = lo_row_2.
      IF lo_row_3 IS NOT INITIAL.
        lv_gameservergroupaction = lo_row_3->get_value( ).
      ENDIF.
    ENDLOOP.
    lv_timestamp = lo_gameservergroup->get_creationtime( ).
    lv_timestamp = lo_gameservergroup->get_lastupdatedtime( ).
  ENDIF.
ENDIF.