/AWS1/IF_GML=>CLAIMGAMESERVER()¶
About ClaimGameServer¶
This API works with the following fleet types: EC2 (FleetIQ)
Locates an available game server and
temporarily reserves it to host gameplay and players. This operation is called from a
game client or client service (such as a matchmaker) to request hosting resources for a
new game session. In response, Amazon GameLift Servers FleetIQ locates an available game server, places it in
CLAIMED status for 60 seconds, and returns connection information that
players can use to connect to the game server.
To claim a game server, identify a game server group. You can also specify a game
server ID, although this approach bypasses Amazon GameLift Servers FleetIQ placement optimization. Optionally,
include game data to pass to the game server at the start of a game session, such as a
game map or player information. Add filter options to further restrict how a
game server is chosen, such as only allowing game servers on ACTIVE instances
to be claimed.
When a game server is successfully claimed, connection information is returned. A
claimed game server's utilization status remains AVAILABLE while the claim
status is set to CLAIMED for up to 60 seconds. This time period gives the
game server time to update its status to UTILIZED after players join. If
the game server's status is not updated within 60 seconds, the game server reverts to
unclaimed status and is available to be claimed by another request. The claim time
period is a fixed value and is not configurable.
If you try to claim a specific game server, this request will fail in the following cases:
-
If the game server utilization status is
UTILIZED. -
If the game server claim status is
CLAIMED. -
If the game server is running on an instance in
DRAININGstatus and the provided filter option does not allow placing onDRAININGinstances.
Learn more
Amazon GameLift Servers FleetIQ Guide
Method Signature¶
METHODS /AWS1/IF_GML~CLAIMGAMESERVER
IMPORTING
!IV_GAMESERVERGROUPNAME TYPE /AWS1/GMLGAMESERVERGRNAMEORARN OPTIONAL
!IV_GAMESERVERID TYPE /AWS1/GMLGAMESERVERID OPTIONAL
!IV_GAMESERVERDATA TYPE /AWS1/GMLGAMESERVERDATA OPTIONAL
!IO_FILTEROPTION TYPE REF TO /AWS1/CL_GMLCLAIMFILTEROPTION OPTIONAL
RETURNING
VALUE(OO_OUTPUT) TYPE REF TO /aws1/cl_gmlclaimgameserverout
RAISING
/AWS1/CX_GMLCONFLICTEXCEPTION
/AWS1/CX_GMLINTERNALSERVICEEX
/AWS1/CX_GMLINVALIDREQUESTEX
/AWS1/CX_GMLNOTFOUNDEXCEPTION
/AWS1/CX_GMLOUTOFCAPACITYEX
/AWS1/CX_GMLUNAUTHORIZEDEX
/AWS1/CX_GMLCLIENTEXC
/AWS1/CX_GMLSERVEREXC
/AWS1/CX_RT_TECHNICAL_GENERIC
/AWS1/CX_RT_SERVICE_GENERIC.
IMPORTING¶
Required arguments:¶
iv_gameservergroupname TYPE /AWS1/GMLGAMESERVERGRNAMEORARN /AWS1/GMLGAMESERVERGRNAMEORARN¶
A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want Amazon GameLift Servers FleetIQ to look for an available game server to claim.
Optional arguments:¶
iv_gameserverid TYPE /AWS1/GMLGAMESERVERID /AWS1/GMLGAMESERVERID¶
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift Servers FleetIQ searches for an available game server in the specified game server group.
iv_gameserverdata TYPE /AWS1/GMLGAMESERVERDATA /AWS1/GMLGAMESERVERDATA¶
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
io_filteroption TYPE REF TO /AWS1/CL_GMLCLAIMFILTEROPTION /AWS1/CL_GMLCLAIMFILTEROPTION¶
Object that restricts how a claimed game server is chosen.
RETURNING¶
oo_output TYPE REF TO /aws1/cl_gmlclaimgameserverout /AWS1/CL_GMLCLAIMGAMESERVEROUT¶
Domain /AWS1/RT_ACCOUNT_ID Primitive Type NUMC
Examples¶
Syntax Example¶
This is an example of the syntax for calling the method. It includes every possible argument and initializes every possible value. The data provided is not necessarily semantically accurate (for example the value "string" may be provided for something that is intended to be an instance ID, or in some cases two arguments may be mutually exclusive). The syntax shows the ABAP syntax for creating the various data structures.
DATA(lo_result) = lo_client->claimgameserver(
io_filteroption = new /aws1/cl_gmlclaimfilteroption(
it_instancestatuses = VALUE /aws1/cl_gmlfilterinststates_w=>tt_filterinstancestatuses(
( new /aws1/cl_gmlfilterinststates_w( |string| ) )
)
)
iv_gameserverdata = |string|
iv_gameservergroupname = |string|
iv_gameserverid = |string|
).
This is an example of reading all possible response values
lo_result = lo_result.
IF lo_result IS NOT INITIAL.
lo_gameserver = lo_result->get_gameserver( ).
IF lo_gameserver IS NOT INITIAL.
lv_gameservergroupname = lo_gameserver->get_gameservergroupname( ).
lv_gameservergrouparn = lo_gameserver->get_gameservergrouparn( ).
lv_gameserverid = lo_gameserver->get_gameserverid( ).
lv_gameserverinstanceid = lo_gameserver->get_instanceid( ).
lv_gameserverconnectioninf = lo_gameserver->get_connectioninfo( ).
lv_gameserverdata = lo_gameserver->get_gameserverdata( ).
lv_gameserverclaimstatus = lo_gameserver->get_claimstatus( ).
lv_gameserverutilizationst = lo_gameserver->get_utilizationstatus( ).
lv_timestamp = lo_gameserver->get_registrationtime( ).
lv_timestamp = lo_gameserver->get_lastclaimtime( ).
lv_timestamp = lo_gameserver->get_lasthealthchecktime( ).
ENDIF.
ENDIF.