/AWS1/CL_GMLMATCHMAKINGTICKET¶
Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request.
CONSTRUCTOR¶
IMPORTING¶
Optional arguments:¶
iv_ticketid TYPE /AWS1/GMLMATCHMAKINGIDSTRMODEL /AWS1/GMLMATCHMAKINGIDSTRMODEL¶
A unique identifier for a matchmaking ticket.
iv_configurationname TYPE /AWS1/GMLMATCHMAKINGIDSTRMODEL /AWS1/GMLMATCHMAKINGIDSTRMODEL¶
Name of the matchmaking configuration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.
iv_configurationarn TYPE /AWS1/GMLMATCHMAKINGCONFARN /AWS1/GMLMATCHMAKINGCONFARN¶
The Amazon Resource Name (ARN) associated with the GameLift matchmaking configuration resource that is used with this ticket.
iv_status TYPE /AWS1/GMLMATCHMAKINGCONFSTATUS /AWS1/GMLMATCHMAKINGCONFSTATUS¶
Current status of the matchmaking request.
QUEUED -- The matchmaking request has been received and is currently waiting to be processed.
SEARCHING -- The matchmaking request is currently being processed.
REQUIRES_ACCEPTANCE -- A match has been proposed and the players must accept the match. This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.
PLACING -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match.
COMPLETED -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.
FAILED -- The matchmaking request was not completed.
CANCELLED -- The matchmaking request was canceled. This may be the result of a
StopMatchmakingoperation or a proposed match that one or more players failed to accept.TIMED_OUT -- The matchmaking request was not successful within the duration specified in the matchmaking configuration.
Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.
iv_statusreason TYPE /AWS1/GMLSTRINGMODEL /AWS1/GMLSTRINGMODEL¶
Code to explain the current status. For example, a status reason may indicate when a ticket has returned to
SEARCHINGstatus after a proposed match fails to receive player acceptances.
iv_statusmessage TYPE /AWS1/GMLSTRINGMODEL /AWS1/GMLSTRINGMODEL¶
Additional information about the current status.
iv_starttime TYPE /AWS1/GMLTIMESTAMP /AWS1/GMLTIMESTAMP¶
Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").
iv_endtime TYPE /AWS1/GMLTIMESTAMP /AWS1/GMLTIMESTAMP¶
Time stamp indicating when the matchmaking request stopped being processed due to successful completion, timeout, or cancellation. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").
it_players TYPE /AWS1/CL_GMLPLAYER=>TT_PLAYERLIST TT_PLAYERLIST¶
A set of
Playerobjects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in statusCOMPLETED, thePlayerobjects include the team the players were assigned to in the resulting match.
io_gamesessionconnectioninfo TYPE REF TO /AWS1/CL_GMLGAMESESSCONNINFO /AWS1/CL_GMLGAMESESSCONNINFO¶
Connection information for a new game session. Once a match is made, the FlexMatch engine creates a new game session for it. This information is added to the matchmaking ticket, which you can be retrieve by calling DescribeMatchmaking .
iv_estimatedwaittime TYPE /AWS1/GMLWHOLENUMBER /AWS1/GMLWHOLENUMBER¶
Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.
Queryable Attributes¶
TicketId¶
A unique identifier for a matchmaking ticket.
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_TICKETID() |
Getter for TICKETID, with configurable default |
ASK_TICKETID() |
Getter for TICKETID w/ exceptions if field has no value |
HAS_TICKETID() |
Determine if TICKETID has a value |
ConfigurationName¶
Name of the matchmaking configuration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_CONFIGURATIONNAME() |
Getter for CONFIGURATIONNAME, with configurable default |
ASK_CONFIGURATIONNAME() |
Getter for CONFIGURATIONNAME w/ exceptions if field has no v |
HAS_CONFIGURATIONNAME() |
Determine if CONFIGURATIONNAME has a value |
ConfigurationArn¶
The Amazon Resource Name (ARN) associated with the GameLift matchmaking configuration resource that is used with this ticket.
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_CONFIGURATIONARN() |
Getter for CONFIGURATIONARN, with configurable default |
ASK_CONFIGURATIONARN() |
Getter for CONFIGURATIONARN w/ exceptions if field has no va |
HAS_CONFIGURATIONARN() |
Determine if CONFIGURATIONARN has a value |
Status¶
Current status of the matchmaking request.
QUEUED -- The matchmaking request has been received and is currently waiting to be processed.
SEARCHING -- The matchmaking request is currently being processed.
REQUIRES_ACCEPTANCE -- A match has been proposed and the players must accept the match. This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.
PLACING -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match.
COMPLETED -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.
FAILED -- The matchmaking request was not completed.
CANCELLED -- The matchmaking request was canceled. This may be the result of a
StopMatchmakingoperation or a proposed match that one or more players failed to accept.TIMED_OUT -- The matchmaking request was not successful within the duration specified in the matchmaking configuration.
Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_STATUS() |
Getter for STATUS, with configurable default |
ASK_STATUS() |
Getter for STATUS w/ exceptions if field has no value |
HAS_STATUS() |
Determine if STATUS has a value |
StatusReason¶
Code to explain the current status. For example, a status reason may indicate when a ticket has returned to
SEARCHINGstatus after a proposed match fails to receive player acceptances.
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_STATUSREASON() |
Getter for STATUSREASON, with configurable default |
ASK_STATUSREASON() |
Getter for STATUSREASON w/ exceptions if field has no value |
HAS_STATUSREASON() |
Determine if STATUSREASON has a value |
StatusMessage¶
Additional information about the current status.
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_STATUSMESSAGE() |
Getter for STATUSMESSAGE, with configurable default |
ASK_STATUSMESSAGE() |
Getter for STATUSMESSAGE w/ exceptions if field has no value |
HAS_STATUSMESSAGE() |
Determine if STATUSMESSAGE has a value |
StartTime¶
Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_STARTTIME() |
Getter for STARTTIME, with configurable default |
ASK_STARTTIME() |
Getter for STARTTIME w/ exceptions if field has no value |
HAS_STARTTIME() |
Determine if STARTTIME has a value |
EndTime¶
Time stamp indicating when the matchmaking request stopped being processed due to successful completion, timeout, or cancellation. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_ENDTIME() |
Getter for ENDTIME, with configurable default |
ASK_ENDTIME() |
Getter for ENDTIME w/ exceptions if field has no value |
HAS_ENDTIME() |
Determine if ENDTIME has a value |
Players¶
A set of
Playerobjects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in statusCOMPLETED, thePlayerobjects include the team the players were assigned to in the resulting match.
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_PLAYERS() |
Getter for PLAYERS, with configurable default |
ASK_PLAYERS() |
Getter for PLAYERS w/ exceptions if field has no value |
HAS_PLAYERS() |
Determine if PLAYERS has a value |
GameSessionConnectionInfo¶
Connection information for a new game session. Once a match is made, the FlexMatch engine creates a new game session for it. This information is added to the matchmaking ticket, which you can be retrieve by calling DescribeMatchmaking .
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_GAMESESSIONCONNINFO() |
Getter for GAMESESSIONCONNECTIONINFO |
EstimatedWaitTime¶
Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.
Accessible with the following methods¶
| Method | Description |
|---|---|
GET_ESTIMATEDWAITTIME() |
Getter for ESTIMATEDWAITTIME, with configurable default |
ASK_ESTIMATEDWAITTIME() |
Getter for ESTIMATEDWAITTIME w/ exceptions if field has no v |
HAS_ESTIMATEDWAITTIME() |
Determine if ESTIMATEDWAITTIME has a value |
Public Local Types In This Class¶
Internal table types, representing arrays and maps of this class, are defined as local types:
TT_MATCHMAKINGTICKETLIST¶
TYPES TT_MATCHMAKINGTICKETLIST TYPE STANDARD TABLE OF REF TO /AWS1/CL_GMLMATCHMAKINGTICKET WITH DEFAULT KEY
.