Class: Aws::GameLiftStreams::Types::StartStreamSessionInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLiftStreams::Types::StartStreamSessionInput
- Defined in:
- gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[:signal_request]
Instance Attribute Summary collapse
-
#additional_environment_variables ⇒ Hash<String,String>
A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs.
-
#additional_launch_args ⇒ Array<String>
A list of CLI arguments that are sent to the streaming server when a stream session launches.
-
#application_identifier ⇒ String
An [Amazon Resource Name (ARN)][1] or ID that uniquely identifies the application resource.
-
#client_token ⇒ String
A unique identifier that represents a client request.
-
#connection_timeout_seconds ⇒ Integer
Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect to the stream session.
-
#description ⇒ String
A human-readable label for the stream session.
-
#identifier ⇒ String
The stream group to run this stream session with.
-
#locations ⇒ Array<String>
A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from.
-
#protocol ⇒ String
The data transport protocol to use for the stream session.
-
#session_length_seconds ⇒ Integer
The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open.
-
#signal_request ⇒ String
A WebRTC ICE offer string to use when initializing a WebRTC connection.
-
#user_id ⇒ String
An opaque, unique identifier for an end-user, defined by the developer.
Instance Attribute Details
#additional_environment_variables ⇒ Hash<String,String>
A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have
similar purposes. AdditionalEnvironmentVariables
passes data using
environment variables; while AdditionalLaunchArgs
passes data
using command-line arguments.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#additional_launch_args ⇒ Array<String>
A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have
similar purposes. AdditionalEnvironmentVariables
passes data using
environment variables; while AdditionalLaunchArgs
passes data
using command-line arguments.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#application_identifier ⇒ String
An Amazon Resource Name (ARN) or ID that uniquely identifies
the application resource. Example ARN:
arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
.
Example ID: a-9ZY8X7Wv6
.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#client_token ⇒ String
A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
A suitable default value is auto-generated. You should normally not need to pass this option.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#connection_timeout_seconds ⇒ Integer
Length of time (in seconds) that Amazon GameLift Streams should wait
for a client to connect to the stream session. This time span starts
when the stream session reaches ACTIVE
status. If no client
connects before the timeout, Amazon GameLift Streams stops the
stream session with status of TERMINATED
. Default value is 120.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#description ⇒ String
A human-readable label for the stream session. You can update this value later.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#identifier ⇒ String
The stream group to run this stream session with.
This value is an Amazon Resource Name (ARN) or ID that uniquely
identifies the stream group resource. Example ARN:
arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4
.
Example ID: sg-1AB2C3De4
.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#locations ⇒ Array<String>
A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location.
This value is A set of location names. For example, us-east-1
. For
a complete list of locations that Amazon GameLift Streams supports,
refer to Regions, quotas, and limitations in the Amazon
GameLift Streams Developer Guide.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#protocol ⇒ String
The data transport protocol to use for the stream session.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#session_length_seconds ⇒ Integer
The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session regardless of any existing client connections. Default value is 43200.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#signal_request ⇒ String
A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.
Amazon GameLift Streams also supports setting the field to "NO_CLIENT_CONNECTION". This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using CreateStreamSessionConnection.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |
#user_id ⇒ String
An opaque, unique identifier for an end-user, defined by the developer.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2452 class StartStreamSessionInput < Struct.new( :additional_environment_variables, :additional_launch_args, :application_identifier, :client_token, :connection_timeout_seconds, :description, :identifier, :locations, :protocol, :session_length_seconds, :signal_request, :user_id) SENSITIVE = [:signal_request] include Aws::Structure end |