Class: Aws::GameLiftStreams::Types::LocationConfiguration

Inherits:
Struct
  • Object
show all
Defined in:
gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb

Overview

Configuration settings that define a stream group's stream capacity for a location. When configuring a location for the first time, you must specify a numeric value for at least one of the two capacity types. To update the capacity for an existing stream group, call UpdateStreamGroup. To add a new location and specify its capacity, call AddStreamGroupLocations.

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#always_on_capacityInteger

This setting, if non-zero, indicates minimum streaming capacity which is allocated to you and is never released back to the service. You pay for this base level of capacity at all times, whether used or idle.

Returns:

  • (Integer)


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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2500

class LocationConfiguration < Struct.new(
  :location_name,
  :always_on_capacity,
  :on_demand_capacity,
  :target_idle_capacity,
  :maximum_capacity)
  SENSITIVE = []
  include Aws::Structure
end

#location_nameString

A location's name. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

Returns:

  • (String)


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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2500

class LocationConfiguration < Struct.new(
  :location_name,
  :always_on_capacity,
  :on_demand_capacity,
  :target_idle_capacity,
  :maximum_capacity)
  SENSITIVE = []
  include Aws::Structure
end

#maximum_capacityInteger

This indicates the maximum capacity that the service can allocate for you. Newly created streams may take a few minutes to start. Capacity is released back to the service when idle. You pay for capacity that is allocated to you until it is released.

Returns:

  • (Integer)


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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2500

class LocationConfiguration < Struct.new(
  :location_name,
  :always_on_capacity,
  :on_demand_capacity,
  :target_idle_capacity,
  :maximum_capacity)
  SENSITIVE = []
  include Aws::Structure
end

#on_demand_capacityInteger

This field is deprecated. Use MaximumCapacity instead. This parameter cannot be used with MaximumCapacity or TargetIdleCapacity in the same location configuration.

The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.

Returns:

  • (Integer)


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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2500

class LocationConfiguration < Struct.new(
  :location_name,
  :always_on_capacity,
  :on_demand_capacity,
  :target_idle_capacity,
  :maximum_capacity)
  SENSITIVE = []
  include Aws::Structure
end

#target_idle_capacityInteger

This indicates idle capacity which the service pre-allocates and holds for you in anticipation of future activity. This helps to insulate your users from capacity-allocation delays. You pay for capacity which is held in this intentional idle state.

Returns:

  • (Integer)


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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2500

class LocationConfiguration < Struct.new(
  :location_name,
  :always_on_capacity,
  :on_demand_capacity,
  :target_idle_capacity,
  :maximum_capacity)
  SENSITIVE = []
  include Aws::Structure
end