Class: Aws::GameLift::Types::CreateFleetInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::CreateFleetInput
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#anywhere_configuration ⇒ Types::AnywhereConfiguration
Amazon GameLift Servers Anywhere configuration options.
-
#build_id ⇒ String
The unique identifier for a custom game server build to be deployed to a fleet with compute type
EC2
. -
#certificate_configuration ⇒ Types::CertificateConfiguration
Prompts Amazon GameLift Servers to generate a TLS/SSL certificate for the fleet.
-
#compute_type ⇒ String
The type of compute resource used to host your game servers.
-
#description ⇒ String
A description for the fleet.
-
#ec2_inbound_permissions ⇒ Array<Types::IpPermission>
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.
-
#ec2_instance_type ⇒ String
The Amazon GameLift Servers-supported Amazon EC2 instance type to use with managed EC2 fleets.
-
#fleet_type ⇒ String
Indicates whether to use On-Demand or Spot instances for this fleet.
-
#instance_role_arn ⇒ String
A unique identifier for an IAM role that manages access to your Amazon Web Services services.
-
#instance_role_credentials_provider ⇒ String
Prompts Amazon GameLift Servers to generate a shared credentials file for the IAM role that's defined in
InstanceRoleArn
. -
#locations ⇒ Array<Types::LocationConfiguration>
A set of remote locations to deploy additional instances to and manage as a multi-location fleet.
-
#log_paths ⇒ Array<String>
This parameter is no longer used. To specify where Amazon GameLift Servers should store log files once a server process shuts down, use the Amazon GameLift Servers server API
ProcessReady()
and specify one or more directory paths inlogParameters
. -
#metric_groups ⇒ Array<String>
The name of an Amazon Web Services CloudWatch metric group to add this fleet to.
-
#name ⇒ String
A descriptive label that is associated with a fleet.
-
#new_game_session_protection_policy ⇒ String
The status of termination protection for active game sessions on the fleet.
-
#peer_vpc_aws_account_id ⇒ String
Used when peering your Amazon GameLift Servers fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC.
-
#peer_vpc_id ⇒ String
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet.
-
#resource_creation_limit_policy ⇒ Types::ResourceCreationLimitPolicy
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
-
#runtime_configuration ⇒ Types::RuntimeConfiguration
Instructions for how to launch and run server processes on the fleet.
-
#script_id ⇒ String
The unique identifier for a Realtime configuration script to be deployed to a fleet with compute type
EC2
. -
#server_launch_parameters ⇒ String
This parameter is no longer used. Specify server launch parameters using the
RuntimeConfiguration
parameter. -
#server_launch_path ⇒ String
This parameter is no longer used. Specify a server launch path using the
RuntimeConfiguration
parameter. -
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new fleet resource.
Instance Attribute Details
#anywhere_configuration ⇒ Types::AnywhereConfiguration
Amazon GameLift Servers Anywhere configuration options.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#build_id ⇒ String
The unique identifier for a custom game server build to be deployed
to a fleet with compute type EC2
. You can use either the build ID
or ARN. The build must be uploaded to Amazon GameLift Servers and in
READY
status. This fleet property can't be changed after the
fleet is created.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#certificate_configuration ⇒ Types::CertificateConfiguration
Prompts Amazon GameLift Servers to generate a TLS/SSL certificate
for the fleet. Amazon GameLift Servers uses the certificates to
encrypt traffic between game clients and the game servers running on
Amazon GameLift Servers. By default, the CertificateConfiguration
is DISABLED
. You can't change this property after you create the
fleet.
Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#compute_type ⇒ String
The type of compute resource used to host your game servers.
EC2
– The game server build is deployed to Amazon EC2 instances for cloud hosting. This is the default setting.ANYWHERE
– Game servers and supporting software are deployed to compute resources that you provide and manage. With this compute type, you can also set theAnywhereConfiguration
parameter.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#description ⇒ String
A description for the fleet.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#ec2_inbound_permissions ⇒ Array<Types::IpPermission>
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. Set this parameter for managed EC2 fleets. You can leave this parameter empty when creating the fleet, but you must call https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings to set it before players can connect to game sessions. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. For Amazon GameLift Servers Realtime fleets, Amazon GameLift Servers automatically sets TCP and UDP ranges.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#ec2_instance_type ⇒ String
The Amazon GameLift Servers-supported Amazon EC2 instance type to use with managed EC2 fleets. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#fleet_type ⇒ String
Indicates whether to use On-Demand or Spot instances for this fleet.
By default, this property is set to ON_DEMAND
. Learn more about
when to use On-Demand versus Spot Instances. This fleet
property can't be changed after the fleet is created.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#instance_role_arn ⇒ String
A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This fleet property can't be changed after the fleet is created.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#instance_role_credentials_provider ⇒ String
Prompts Amazon GameLift Servers to generate a shared credentials
file for the IAM role that's defined in InstanceRoleArn
. The
shared credentials file is stored on each fleet instance and
refreshed as needed. Use shared credentials for applications that
are deployed along with the game server executable, if the game
server is integrated with server SDK version 5.x. For more
information about using shared credentials, see Communicate with
other Amazon Web Services resources from your fleets.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#locations ⇒ Array<Types::LocationConfiguration>
A set of remote locations to deploy additional instances to and
manage as a multi-location fleet. Use this parameter when creating a
fleet in Amazon Web Services Regions that support multiple
locations. You can add any Amazon Web Services Region or Local Zone
that's supported by Amazon GameLift Servers. Provide a list of one
or more Amazon Web Services Region codes, such as us-west-2
, or
Local Zone names. When using this parameter, Amazon GameLift Servers
requires you to include your home location in the request. For a
list of supported Regions and Local Zones, see Amazon GameLift
Servers service locations for managed hosting.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#log_paths ⇒ Array<String>
This parameter is no longer used. To specify where Amazon
GameLift Servers should store log files once a server process shuts
down, use the Amazon GameLift Servers server API ProcessReady()
and specify one or more directory paths in logParameters
. For more
information, see Initialize the server process in the Amazon
GameLift Servers Developer Guide.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#metric_groups ⇒ Array<String>
The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#new_game_session_protection_policy ⇒ String
The status of termination protection for active game sessions on the
fleet. By default, this property is set to NoProtection
. You can
also set game session protection for an individual game session by
calling
UpdateGameSession.
NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
FullProtection - Game sessions in
ACTIVE
status cannot be terminated during a scale-down event.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#peer_vpc_aws_account_id ⇒ String
Used when peering your Amazon GameLift Servers fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#peer_vpc_id ⇒ String
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Servers Fleets.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#resource_creation_limit_policy ⇒ Types::ResourceCreationLimitPolicy
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#runtime_configuration ⇒ Types::RuntimeConfiguration
Instructions for how to launch and run server processes on the fleet. Set runtime configuration for managed EC2 fleets. For an Anywhere fleets, set this parameter only if the fleet is running the Amazon GameLift Servers Agent. The runtime configuration defines one or more server process configurations. Each server process identifies a game executable or Realtime script file and the number of processes to run concurrently.
ServerLaunchPath
and
ServerLaunchParameters
, which are still supported for backward
compatibility.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#script_id ⇒ String
The unique identifier for a Realtime configuration script to be
deployed to a fleet with compute type EC2
. You can use either the
script ID or ARN. Scripts must be uploaded to Amazon GameLift
Servers prior to creating the fleet. This fleet property can't be
changed after the fleet is created.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#server_launch_parameters ⇒ String
This parameter is no longer used. Specify server launch
parameters using the RuntimeConfiguration
parameter. Requests that
use this parameter instead continue to be valid.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#server_launch_path ⇒ String
This parameter is no longer used. Specify a server launch path
using the RuntimeConfiguration
parameter. Requests that use this
parameter instead continue to be valid.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2164 class CreateFleetInput < Struct.new( :name, :description, :build_id, :script_id, :server_launch_path, :server_launch_parameters, :log_paths, :ec2_instance_type, :ec2_inbound_permissions, :new_game_session_protection_policy, :runtime_configuration, :resource_creation_limit_policy, :metric_groups, :peer_vpc_aws_account_id, :peer_vpc_id, :fleet_type, :instance_role_arn, :certificate_configuration, :locations, :tags, :compute_type, :anywhere_configuration, :instance_role_credentials_provider) SENSITIVE = [] include Aws::Structure end |