Package-level declarations
Inherited functions
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suspend fun MediaConnectClient.waitUntilFlowActive(block: DescribeFlowRequest.Builder.() -> Unit): Outcome<DescribeFlowResponse>
suspend fun MediaConnectClient.waitUntilFlowActive(request: DescribeFlowRequest, retryStrategy: RetryStrategy? = null): Outcome<DescribeFlowResponse>
Wait until a flow is active
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suspend fun MediaConnectClient.waitUntilFlowDeleted(block: DescribeFlowRequest.Builder.() -> Unit): Outcome<DescribeFlowResponse>
suspend fun MediaConnectClient.waitUntilFlowDeleted(request: DescribeFlowRequest, retryStrategy: RetryStrategy? = null): Outcome<DescribeFlowResponse>
Wait until a flow is deleted
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suspend fun MediaConnectClient.waitUntilFlowStandby(block: DescribeFlowRequest.Builder.() -> Unit): Outcome<DescribeFlowResponse>
suspend fun MediaConnectClient.waitUntilFlowStandby(request: DescribeFlowRequest, retryStrategy: RetryStrategy? = null): Outcome<DescribeFlowResponse>
Wait until a flow is in standby mode
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suspend fun MediaConnectClient.waitUntilInputActive(block: GetRouterInputRequest.Builder.() -> Unit): Outcome<GetRouterInputResponse>
suspend fun MediaConnectClient.waitUntilInputActive(request: GetRouterInputRequest, retryStrategy: RetryStrategy? = null): Outcome<GetRouterInputResponse>
Wait until the Input is ACTIVE
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suspend fun MediaConnectClient.waitUntilInputDeleted(block: GetRouterInputRequest.Builder.() -> Unit): Outcome<GetRouterInputResponse>
suspend fun MediaConnectClient.waitUntilInputDeleted(request: GetRouterInputRequest, retryStrategy: RetryStrategy? = null): Outcome<GetRouterInputResponse>
Wait until the Input is deleted
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suspend fun MediaConnectClient.waitUntilInputStandby(block: GetRouterInputRequest.Builder.() -> Unit): Outcome<GetRouterInputResponse>
suspend fun MediaConnectClient.waitUntilInputStandby(request: GetRouterInputRequest, retryStrategy: RetryStrategy? = null): Outcome<GetRouterInputResponse>
Wait until the Input is STANDBY
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suspend fun MediaConnectClient.waitUntilOutputActive(block: GetRouterOutputRequest.Builder.() -> Unit): Outcome<GetRouterOutputResponse>
suspend fun MediaConnectClient.waitUntilOutputActive(request: GetRouterOutputRequest, retryStrategy: RetryStrategy? = null): Outcome<GetRouterOutputResponse>
Wait until the Output is ACTIVE
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suspend fun MediaConnectClient.waitUntilOutputDeleted(block: GetRouterOutputRequest.Builder.() -> Unit): Outcome<GetRouterOutputResponse>
suspend fun MediaConnectClient.waitUntilOutputDeleted(request: GetRouterOutputRequest, retryStrategy: RetryStrategy? = null): Outcome<GetRouterOutputResponse>
Wait until the Output is deleted
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suspend fun MediaConnectClient.waitUntilOutputRouted(block: GetRouterOutputRequest.Builder.() -> Unit): Outcome<GetRouterOutputResponse>
suspend fun MediaConnectClient.waitUntilOutputRouted(request: GetRouterOutputRequest, retryStrategy: RetryStrategy? = null): Outcome<GetRouterOutputResponse>
Wait until the Output is ROUTED
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suspend fun MediaConnectClient.waitUntilOutputStandby(block: GetRouterOutputRequest.Builder.() -> Unit): Outcome<GetRouterOutputResponse>
suspend fun MediaConnectClient.waitUntilOutputStandby(request: GetRouterOutputRequest, retryStrategy: RetryStrategy? = null): Outcome<GetRouterOutputResponse>
Wait until the Output is STANDBY