PlayerLatency

Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified location (an Amazon Web Services Region or a custom location for Amazon GameLift Servers Anywhere fleets). The relative difference between a player's latency values for multiple locations are used to determine which fleets are best suited to place a new game session for the player.

Types

Link copied to clipboard
class Builder
Link copied to clipboard
object Companion

Properties

Link copied to clipboard

Amount of time that represents the time lag experienced by the player when connected to the specified Region.

Link copied to clipboard

A unique identifier for a player associated with the latency data.

Link copied to clipboard

Name of the Region or custom location that is associated with the latency value. For Amazon GameLift Servers Anywhere fleets, use the custom location name.

Functions

Link copied to clipboard
inline fun copy(block: PlayerLatency.Builder.() -> Unit = {}): PlayerLatency
Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
Link copied to clipboard
open override fun hashCode(): Int
Link copied to clipboard
open override fun toString(): String