GetAssetRequest

Request structure for getting an asset

Types

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class Builder
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object Companion

Properties

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The unique identifier for the agent space containing the asset

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The unique identifier of the asset to retrieve

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The specific version of the asset to retrieve. If omitted, the latest version is returned.

Functions

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inline fun copy(block: GetAssetRequest.Builder.() -> Unit = {}): GetAssetRequest
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String