type GameLiftAPI interface {
AcceptMatch(*gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error)
AcceptMatchWithContext(aws.Context, *gamelift.AcceptMatchInput, ...request.Option) (*gamelift.AcceptMatchOutput, error)
AcceptMatchRequest(*gamelift.AcceptMatchInput) (*request.Request, *gamelift.AcceptMatchOutput)
ClaimGameServer(*gamelift.ClaimGameServerInput) (*gamelift.ClaimGameServerOutput, error)
ClaimGameServerWithContext(aws.Context, *gamelift.ClaimGameServerInput, ...request.Option) (*gamelift.ClaimGameServerOutput, error)
ClaimGameServerRequest(*gamelift.ClaimGameServerInput) (*request.Request, *gamelift.ClaimGameServerOutput)
CreateAlias(*gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error)
CreateAliasWithContext(aws.Context, *gamelift.CreateAliasInput, ...request.Option) (*gamelift.CreateAliasOutput, error)
CreateAliasRequest(*gamelift.CreateAliasInput) (*request.Request, *gamelift.CreateAliasOutput)
CreateBuild(*gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error)
CreateBuildWithContext(aws.Context, *gamelift.CreateBuildInput, ...request.Option) (*gamelift.CreateBuildOutput, error)
CreateBuildRequest(*gamelift.CreateBuildInput) (*request.Request, *gamelift.CreateBuildOutput)
CreateContainerGroupDefinition(*gamelift.CreateContainerGroupDefinitionInput) (*gamelift.CreateContainerGroupDefinitionOutput, error)
CreateContainerGroupDefinitionWithContext(aws.Context, *gamelift.CreateContainerGroupDefinitionInput, ...request.Option) (*gamelift.CreateContainerGroupDefinitionOutput, error)
CreateContainerGroupDefinitionRequest(*gamelift.CreateContainerGroupDefinitionInput) (*request.Request, *gamelift.CreateContainerGroupDefinitionOutput)
CreateFleet(*gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error)
CreateFleetWithContext(aws.Context, *gamelift.CreateFleetInput, ...request.Option) (*gamelift.CreateFleetOutput, error)
CreateFleetRequest(*gamelift.CreateFleetInput) (*request.Request, *gamelift.CreateFleetOutput)
CreateFleetLocations(*gamelift.CreateFleetLocationsInput) (*gamelift.CreateFleetLocationsOutput, error)
CreateFleetLocationsWithContext(aws.Context, *gamelift.CreateFleetLocationsInput, ...request.Option) (*gamelift.CreateFleetLocationsOutput, error)
CreateFleetLocationsRequest(*gamelift.CreateFleetLocationsInput) (*request.Request, *gamelift.CreateFleetLocationsOutput)
CreateGameServerGroup(*gamelift.CreateGameServerGroupInput) (*gamelift.CreateGameServerGroupOutput, error)
CreateGameServerGroupWithContext(aws.Context, *gamelift.CreateGameServerGroupInput, ...request.Option) (*gamelift.CreateGameServerGroupOutput, error)
CreateGameServerGroupRequest(*gamelift.CreateGameServerGroupInput) (*request.Request, *gamelift.CreateGameServerGroupOutput)
CreateGameSession(*gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error)
CreateGameSessionWithContext(aws.Context, *gamelift.CreateGameSessionInput, ...request.Option) (*gamelift.CreateGameSessionOutput, error)
CreateGameSessionRequest(*gamelift.CreateGameSessionInput) (*request.Request, *gamelift.CreateGameSessionOutput)
CreateGameSessionQueue(*gamelift.CreateGameSessionQueueInput) (*gamelift.CreateGameSessionQueueOutput, error)
CreateGameSessionQueueWithContext(aws.Context, *gamelift.CreateGameSessionQueueInput, ...request.Option) (*gamelift.CreateGameSessionQueueOutput, error)
CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) (*request.Request, *gamelift.CreateGameSessionQueueOutput)
CreateLocation(*gamelift.CreateLocationInput) (*gamelift.CreateLocationOutput, error)
CreateLocationWithContext(aws.Context, *gamelift.CreateLocationInput, ...request.Option) (*gamelift.CreateLocationOutput, error)
CreateLocationRequest(*gamelift.CreateLocationInput) (*request.Request, *gamelift.CreateLocationOutput)
CreateMatchmakingConfiguration(*gamelift.CreateMatchmakingConfigurationInput) (*gamelift.CreateMatchmakingConfigurationOutput, error)
CreateMatchmakingConfigurationWithContext(aws.Context, *gamelift.CreateMatchmakingConfigurationInput, ...request.Option) (*gamelift.CreateMatchmakingConfigurationOutput, error)
CreateMatchmakingConfigurationRequest(*gamelift.CreateMatchmakingConfigurationInput) (*request.Request, *gamelift.CreateMatchmakingConfigurationOutput)
CreateMatchmakingRuleSet(*gamelift.CreateMatchmakingRuleSetInput) (*gamelift.CreateMatchmakingRuleSetOutput, error)
CreateMatchmakingRuleSetWithContext(aws.Context, *gamelift.CreateMatchmakingRuleSetInput, ...request.Option) (*gamelift.CreateMatchmakingRuleSetOutput, error)
CreateMatchmakingRuleSetRequest(*gamelift.CreateMatchmakingRuleSetInput) (*request.Request, *gamelift.CreateMatchmakingRuleSetOutput)
CreatePlayerSession(*gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error)
CreatePlayerSessionWithContext(aws.Context, *gamelift.CreatePlayerSessionInput, ...request.Option) (*gamelift.CreatePlayerSessionOutput, error)
CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) (*request.Request, *gamelift.CreatePlayerSessionOutput)
CreatePlayerSessions(*gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error)
CreatePlayerSessionsWithContext(aws.Context, *gamelift.CreatePlayerSessionsInput, ...request.Option) (*gamelift.CreatePlayerSessionsOutput, error)
CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput)
CreateScript(*gamelift.CreateScriptInput) (*gamelift.CreateScriptOutput, error)
CreateScriptWithContext(aws.Context, *gamelift.CreateScriptInput, ...request.Option) (*gamelift.CreateScriptOutput, error)
CreateScriptRequest(*gamelift.CreateScriptInput) (*request.Request, *gamelift.CreateScriptOutput)
CreateVpcPeeringAuthorization(*gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
CreateVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.CreateVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) (*request.Request, *gamelift.CreateVpcPeeringAuthorizationOutput)
CreateVpcPeeringConnection(*gamelift.CreateVpcPeeringConnectionInput) (*gamelift.CreateVpcPeeringConnectionOutput, error)
CreateVpcPeeringConnectionWithContext(aws.Context, *gamelift.CreateVpcPeeringConnectionInput, ...request.Option) (*gamelift.CreateVpcPeeringConnectionOutput, error)
CreateVpcPeeringConnectionRequest(*gamelift.CreateVpcPeeringConnectionInput) (*request.Request, *gamelift.CreateVpcPeeringConnectionOutput)
DeleteAlias(*gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error)
DeleteAliasWithContext(aws.Context, *gamelift.DeleteAliasInput, ...request.Option) (*gamelift.DeleteAliasOutput, error)
DeleteAliasRequest(*gamelift.DeleteAliasInput) (*request.Request, *gamelift.DeleteAliasOutput)
DeleteBuild(*gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error)
DeleteBuildWithContext(aws.Context, *gamelift.DeleteBuildInput, ...request.Option) (*gamelift.DeleteBuildOutput, error)
DeleteBuildRequest(*gamelift.DeleteBuildInput) (*request.Request, *gamelift.DeleteBuildOutput)
DeleteContainerGroupDefinition(*gamelift.DeleteContainerGroupDefinitionInput) (*gamelift.DeleteContainerGroupDefinitionOutput, error)
DeleteContainerGroupDefinitionWithContext(aws.Context, *gamelift.DeleteContainerGroupDefinitionInput, ...request.Option) (*gamelift.DeleteContainerGroupDefinitionOutput, error)
DeleteContainerGroupDefinitionRequest(*gamelift.DeleteContainerGroupDefinitionInput) (*request.Request, *gamelift.DeleteContainerGroupDefinitionOutput)
DeleteFleet(*gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error)
DeleteFleetWithContext(aws.Context, *gamelift.DeleteFleetInput, ...request.Option) (*gamelift.DeleteFleetOutput, error)
DeleteFleetRequest(*gamelift.DeleteFleetInput) (*request.Request, *gamelift.DeleteFleetOutput)
DeleteFleetLocations(*gamelift.DeleteFleetLocationsInput) (*gamelift.DeleteFleetLocationsOutput, error)
DeleteFleetLocationsWithContext(aws.Context, *gamelift.DeleteFleetLocationsInput, ...request.Option) (*gamelift.DeleteFleetLocationsOutput, error)
DeleteFleetLocationsRequest(*gamelift.DeleteFleetLocationsInput) (*request.Request, *gamelift.DeleteFleetLocationsOutput)
DeleteGameServerGroup(*gamelift.DeleteGameServerGroupInput) (*gamelift.DeleteGameServerGroupOutput, error)
DeleteGameServerGroupWithContext(aws.Context, *gamelift.DeleteGameServerGroupInput, ...request.Option) (*gamelift.DeleteGameServerGroupOutput, error)
DeleteGameServerGroupRequest(*gamelift.DeleteGameServerGroupInput) (*request.Request, *gamelift.DeleteGameServerGroupOutput)
DeleteGameSessionQueue(*gamelift.DeleteGameSessionQueueInput) (*gamelift.DeleteGameSessionQueueOutput, error)
DeleteGameSessionQueueWithContext(aws.Context, *gamelift.DeleteGameSessionQueueInput, ...request.Option) (*gamelift.DeleteGameSessionQueueOutput, error)
DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) (*request.Request, *gamelift.DeleteGameSessionQueueOutput)
DeleteLocation(*gamelift.DeleteLocationInput) (*gamelift.DeleteLocationOutput, error)
DeleteLocationWithContext(aws.Context, *gamelift.DeleteLocationInput, ...request.Option) (*gamelift.DeleteLocationOutput, error)
DeleteLocationRequest(*gamelift.DeleteLocationInput) (*request.Request, *gamelift.DeleteLocationOutput)
DeleteMatchmakingConfiguration(*gamelift.DeleteMatchmakingConfigurationInput) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
DeleteMatchmakingConfigurationWithContext(aws.Context, *gamelift.DeleteMatchmakingConfigurationInput, ...request.Option) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) (*request.Request, *gamelift.DeleteMatchmakingConfigurationOutput)
DeleteMatchmakingRuleSet(*gamelift.DeleteMatchmakingRuleSetInput) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
DeleteMatchmakingRuleSetWithContext(aws.Context, *gamelift.DeleteMatchmakingRuleSetInput, ...request.Option) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
DeleteMatchmakingRuleSetRequest(*gamelift.DeleteMatchmakingRuleSetInput) (*request.Request, *gamelift.DeleteMatchmakingRuleSetOutput)
DeleteScalingPolicy(*gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
DeleteScalingPolicyWithContext(aws.Context, *gamelift.DeleteScalingPolicyInput, ...request.Option) (*gamelift.DeleteScalingPolicyOutput, error)
DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) (*request.Request, *gamelift.DeleteScalingPolicyOutput)
DeleteScript(*gamelift.DeleteScriptInput) (*gamelift.DeleteScriptOutput, error)
DeleteScriptWithContext(aws.Context, *gamelift.DeleteScriptInput, ...request.Option) (*gamelift.DeleteScriptOutput, error)
DeleteScriptRequest(*gamelift.DeleteScriptInput) (*request.Request, *gamelift.DeleteScriptOutput)
DeleteVpcPeeringAuthorization(*gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
DeleteVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.DeleteVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) (*request.Request, *gamelift.DeleteVpcPeeringAuthorizationOutput)
DeleteVpcPeeringConnection(*gamelift.DeleteVpcPeeringConnectionInput) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
DeleteVpcPeeringConnectionWithContext(aws.Context, *gamelift.DeleteVpcPeeringConnectionInput, ...request.Option) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
DeleteVpcPeeringConnectionRequest(*gamelift.DeleteVpcPeeringConnectionInput) (*request.Request, *gamelift.DeleteVpcPeeringConnectionOutput)
DeregisterCompute(*gamelift.DeregisterComputeInput) (*gamelift.DeregisterComputeOutput, error)
DeregisterComputeWithContext(aws.Context, *gamelift.DeregisterComputeInput, ...request.Option) (*gamelift.DeregisterComputeOutput, error)
DeregisterComputeRequest(*gamelift.DeregisterComputeInput) (*request.Request, *gamelift.DeregisterComputeOutput)
DeregisterGameServer(*gamelift.DeregisterGameServerInput) (*gamelift.DeregisterGameServerOutput, error)
DeregisterGameServerWithContext(aws.Context, *gamelift.DeregisterGameServerInput, ...request.Option) (*gamelift.DeregisterGameServerOutput, error)
DeregisterGameServerRequest(*gamelift.DeregisterGameServerInput) (*request.Request, *gamelift.DeregisterGameServerOutput)
DescribeAlias(*gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error)
DescribeAliasWithContext(aws.Context, *gamelift.DescribeAliasInput, ...request.Option) (*gamelift.DescribeAliasOutput, error)
DescribeAliasRequest(*gamelift.DescribeAliasInput) (*request.Request, *gamelift.DescribeAliasOutput)
DescribeBuild(*gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error)
DescribeBuildWithContext(aws.Context, *gamelift.DescribeBuildInput, ...request.Option) (*gamelift.DescribeBuildOutput, error)
DescribeBuildRequest(*gamelift.DescribeBuildInput) (*request.Request, *gamelift.DescribeBuildOutput)
DescribeCompute(*gamelift.DescribeComputeInput) (*gamelift.DescribeComputeOutput, error)
DescribeComputeWithContext(aws.Context, *gamelift.DescribeComputeInput, ...request.Option) (*gamelift.DescribeComputeOutput, error)
DescribeComputeRequest(*gamelift.DescribeComputeInput) (*request.Request, *gamelift.DescribeComputeOutput)
DescribeContainerGroupDefinition(*gamelift.DescribeContainerGroupDefinitionInput) (*gamelift.DescribeContainerGroupDefinitionOutput, error)
DescribeContainerGroupDefinitionWithContext(aws.Context, *gamelift.DescribeContainerGroupDefinitionInput, ...request.Option) (*gamelift.DescribeContainerGroupDefinitionOutput, error)
DescribeContainerGroupDefinitionRequest(*gamelift.DescribeContainerGroupDefinitionInput) (*request.Request, *gamelift.DescribeContainerGroupDefinitionOutput)
DescribeEC2InstanceLimits(*gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
DescribeEC2InstanceLimitsWithContext(aws.Context, *gamelift.DescribeEC2InstanceLimitsInput, ...request.Option) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
DescribeEC2InstanceLimitsRequest(*gamelift.DescribeEC2InstanceLimitsInput) (*request.Request, *gamelift.DescribeEC2InstanceLimitsOutput)
DescribeFleetAttributes(*gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error)
DescribeFleetAttributesWithContext(aws.Context, *gamelift.DescribeFleetAttributesInput, ...request.Option) (*gamelift.DescribeFleetAttributesOutput, error)
DescribeFleetAttributesRequest(*gamelift.DescribeFleetAttributesInput) (*request.Request, *gamelift.DescribeFleetAttributesOutput)
DescribeFleetAttributesPages(*gamelift.DescribeFleetAttributesInput, func(*gamelift.DescribeFleetAttributesOutput, bool) bool) error
DescribeFleetAttributesPagesWithContext(aws.Context, *gamelift.DescribeFleetAttributesInput, func(*gamelift.DescribeFleetAttributesOutput, bool) bool, ...request.Option) error
DescribeFleetCapacity(*gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error)
DescribeFleetCapacityWithContext(aws.Context, *gamelift.DescribeFleetCapacityInput, ...request.Option) (*gamelift.DescribeFleetCapacityOutput, error)
DescribeFleetCapacityRequest(*gamelift.DescribeFleetCapacityInput) (*request.Request, *gamelift.DescribeFleetCapacityOutput)
DescribeFleetCapacityPages(*gamelift.DescribeFleetCapacityInput, func(*gamelift.DescribeFleetCapacityOutput, bool) bool) error
DescribeFleetCapacityPagesWithContext(aws.Context, *gamelift.DescribeFleetCapacityInput, func(*gamelift.DescribeFleetCapacityOutput, bool) bool, ...request.Option) error
DescribeFleetEvents(*gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error)
DescribeFleetEventsWithContext(aws.Context, *gamelift.DescribeFleetEventsInput, ...request.Option) (*gamelift.DescribeFleetEventsOutput, error)
DescribeFleetEventsRequest(*gamelift.DescribeFleetEventsInput) (*request.Request, *gamelift.DescribeFleetEventsOutput)
DescribeFleetEventsPages(*gamelift.DescribeFleetEventsInput, func(*gamelift.DescribeFleetEventsOutput, bool) bool) error
DescribeFleetEventsPagesWithContext(aws.Context, *gamelift.DescribeFleetEventsInput, func(*gamelift.DescribeFleetEventsOutput, bool) bool, ...request.Option) error
DescribeFleetLocationAttributes(*gamelift.DescribeFleetLocationAttributesInput) (*gamelift.DescribeFleetLocationAttributesOutput, error)
DescribeFleetLocationAttributesWithContext(aws.Context, *gamelift.DescribeFleetLocationAttributesInput, ...request.Option) (*gamelift.DescribeFleetLocationAttributesOutput, error)
DescribeFleetLocationAttributesRequest(*gamelift.DescribeFleetLocationAttributesInput) (*request.Request, *gamelift.DescribeFleetLocationAttributesOutput)
DescribeFleetLocationAttributesPages(*gamelift.DescribeFleetLocationAttributesInput, func(*gamelift.DescribeFleetLocationAttributesOutput, bool) bool) error
DescribeFleetLocationAttributesPagesWithContext(aws.Context, *gamelift.DescribeFleetLocationAttributesInput, func(*gamelift.DescribeFleetLocationAttributesOutput, bool) bool, ...request.Option) error
DescribeFleetLocationCapacity(*gamelift.DescribeFleetLocationCapacityInput) (*gamelift.DescribeFleetLocationCapacityOutput, error)
DescribeFleetLocationCapacityWithContext(aws.Context, *gamelift.DescribeFleetLocationCapacityInput, ...request.Option) (*gamelift.DescribeFleetLocationCapacityOutput, error)
DescribeFleetLocationCapacityRequest(*gamelift.DescribeFleetLocationCapacityInput) (*request.Request, *gamelift.DescribeFleetLocationCapacityOutput)
DescribeFleetLocationUtilization(*gamelift.DescribeFleetLocationUtilizationInput) (*gamelift.DescribeFleetLocationUtilizationOutput, error)
DescribeFleetLocationUtilizationWithContext(aws.Context, *gamelift.DescribeFleetLocationUtilizationInput, ...request.Option) (*gamelift.DescribeFleetLocationUtilizationOutput, error)
DescribeFleetLocationUtilizationRequest(*gamelift.DescribeFleetLocationUtilizationInput) (*request.Request, *gamelift.DescribeFleetLocationUtilizationOutput)
DescribeFleetPortSettings(*gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error)
DescribeFleetPortSettingsWithContext(aws.Context, *gamelift.DescribeFleetPortSettingsInput, ...request.Option) (*gamelift.DescribeFleetPortSettingsOutput, error)
DescribeFleetPortSettingsRequest(*gamelift.DescribeFleetPortSettingsInput) (*request.Request, *gamelift.DescribeFleetPortSettingsOutput)
DescribeFleetUtilization(*gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error)
DescribeFleetUtilizationWithContext(aws.Context, *gamelift.DescribeFleetUtilizationInput, ...request.Option) (*gamelift.DescribeFleetUtilizationOutput, error)
DescribeFleetUtilizationRequest(*gamelift.DescribeFleetUtilizationInput) (*request.Request, *gamelift.DescribeFleetUtilizationOutput)
DescribeFleetUtilizationPages(*gamelift.DescribeFleetUtilizationInput, func(*gamelift.DescribeFleetUtilizationOutput, bool) bool) error
DescribeFleetUtilizationPagesWithContext(aws.Context, *gamelift.DescribeFleetUtilizationInput, func(*gamelift.DescribeFleetUtilizationOutput, bool) bool, ...request.Option) error
DescribeGameServer(*gamelift.DescribeGameServerInput) (*gamelift.DescribeGameServerOutput, error)
DescribeGameServerWithContext(aws.Context, *gamelift.DescribeGameServerInput, ...request.Option) (*gamelift.DescribeGameServerOutput, error)
DescribeGameServerRequest(*gamelift.DescribeGameServerInput) (*request.Request, *gamelift.DescribeGameServerOutput)
DescribeGameServerGroup(*gamelift.DescribeGameServerGroupInput) (*gamelift.DescribeGameServerGroupOutput, error)
DescribeGameServerGroupWithContext(aws.Context, *gamelift.DescribeGameServerGroupInput, ...request.Option) (*gamelift.DescribeGameServerGroupOutput, error)
DescribeGameServerGroupRequest(*gamelift.DescribeGameServerGroupInput) (*request.Request, *gamelift.DescribeGameServerGroupOutput)
DescribeGameServerInstances(*gamelift.DescribeGameServerInstancesInput) (*gamelift.DescribeGameServerInstancesOutput, error)
DescribeGameServerInstancesWithContext(aws.Context, *gamelift.DescribeGameServerInstancesInput, ...request.Option) (*gamelift.DescribeGameServerInstancesOutput, error)
DescribeGameServerInstancesRequest(*gamelift.DescribeGameServerInstancesInput) (*request.Request, *gamelift.DescribeGameServerInstancesOutput)
DescribeGameServerInstancesPages(*gamelift.DescribeGameServerInstancesInput, func(*gamelift.DescribeGameServerInstancesOutput, bool) bool) error
DescribeGameServerInstancesPagesWithContext(aws.Context, *gamelift.DescribeGameServerInstancesInput, func(*gamelift.DescribeGameServerInstancesOutput, bool) bool, ...request.Option) error
DescribeGameSessionDetails(*gamelift.DescribeGameSessionDetailsInput) (*gamelift.DescribeGameSessionDetailsOutput, error)
DescribeGameSessionDetailsWithContext(aws.Context, *gamelift.DescribeGameSessionDetailsInput, ...request.Option) (*gamelift.DescribeGameSessionDetailsOutput, error)
DescribeGameSessionDetailsRequest(*gamelift.DescribeGameSessionDetailsInput) (*request.Request, *gamelift.DescribeGameSessionDetailsOutput)
DescribeGameSessionDetailsPages(*gamelift.DescribeGameSessionDetailsInput, func(*gamelift.DescribeGameSessionDetailsOutput, bool) bool) error
DescribeGameSessionDetailsPagesWithContext(aws.Context, *gamelift.DescribeGameSessionDetailsInput, func(*gamelift.DescribeGameSessionDetailsOutput, bool) bool, ...request.Option) error
DescribeGameSessionPlacement(*gamelift.DescribeGameSessionPlacementInput) (*gamelift.DescribeGameSessionPlacementOutput, error)
DescribeGameSessionPlacementWithContext(aws.Context, *gamelift.DescribeGameSessionPlacementInput, ...request.Option) (*gamelift.DescribeGameSessionPlacementOutput, error)
DescribeGameSessionPlacementRequest(*gamelift.DescribeGameSessionPlacementInput) (*request.Request, *gamelift.DescribeGameSessionPlacementOutput)
DescribeGameSessionQueues(*gamelift.DescribeGameSessionQueuesInput) (*gamelift.DescribeGameSessionQueuesOutput, error)
DescribeGameSessionQueuesWithContext(aws.Context, *gamelift.DescribeGameSessionQueuesInput, ...request.Option) (*gamelift.DescribeGameSessionQueuesOutput, error)
DescribeGameSessionQueuesRequest(*gamelift.DescribeGameSessionQueuesInput) (*request.Request, *gamelift.DescribeGameSessionQueuesOutput)
DescribeGameSessionQueuesPages(*gamelift.DescribeGameSessionQueuesInput, func(*gamelift.DescribeGameSessionQueuesOutput, bool) bool) error
DescribeGameSessionQueuesPagesWithContext(aws.Context, *gamelift.DescribeGameSessionQueuesInput, func(*gamelift.DescribeGameSessionQueuesOutput, bool) bool, ...request.Option) error
DescribeGameSessions(*gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error)
DescribeGameSessionsWithContext(aws.Context, *gamelift.DescribeGameSessionsInput, ...request.Option) (*gamelift.DescribeGameSessionsOutput, error)
DescribeGameSessionsRequest(*gamelift.DescribeGameSessionsInput) (*request.Request, *gamelift.DescribeGameSessionsOutput)
DescribeGameSessionsPages(*gamelift.DescribeGameSessionsInput, func(*gamelift.DescribeGameSessionsOutput, bool) bool) error
DescribeGameSessionsPagesWithContext(aws.Context, *gamelift.DescribeGameSessionsInput, func(*gamelift.DescribeGameSessionsOutput, bool) bool, ...request.Option) error
DescribeInstances(*gamelift.DescribeInstancesInput) (*gamelift.DescribeInstancesOutput, error)
DescribeInstancesWithContext(aws.Context, *gamelift.DescribeInstancesInput, ...request.Option) (*gamelift.DescribeInstancesOutput, error)
DescribeInstancesRequest(*gamelift.DescribeInstancesInput) (*request.Request, *gamelift.DescribeInstancesOutput)
DescribeInstancesPages(*gamelift.DescribeInstancesInput, func(*gamelift.DescribeInstancesOutput, bool) bool) error
DescribeInstancesPagesWithContext(aws.Context, *gamelift.DescribeInstancesInput, func(*gamelift.DescribeInstancesOutput, bool) bool, ...request.Option) error
DescribeMatchmaking(*gamelift.DescribeMatchmakingInput) (*gamelift.DescribeMatchmakingOutput, error)
DescribeMatchmakingWithContext(aws.Context, *gamelift.DescribeMatchmakingInput, ...request.Option) (*gamelift.DescribeMatchmakingOutput, error)
DescribeMatchmakingRequest(*gamelift.DescribeMatchmakingInput) (*request.Request, *gamelift.DescribeMatchmakingOutput)
DescribeMatchmakingConfigurations(*gamelift.DescribeMatchmakingConfigurationsInput) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
DescribeMatchmakingConfigurationsWithContext(aws.Context, *gamelift.DescribeMatchmakingConfigurationsInput, ...request.Option) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
DescribeMatchmakingConfigurationsRequest(*gamelift.DescribeMatchmakingConfigurationsInput) (*request.Request, *gamelift.DescribeMatchmakingConfigurationsOutput)
DescribeMatchmakingConfigurationsPages(*gamelift.DescribeMatchmakingConfigurationsInput, func(*gamelift.DescribeMatchmakingConfigurationsOutput, bool) bool) error
DescribeMatchmakingConfigurationsPagesWithContext(aws.Context, *gamelift.DescribeMatchmakingConfigurationsInput, func(*gamelift.DescribeMatchmakingConfigurationsOutput, bool) bool, ...request.Option) error
DescribeMatchmakingRuleSets(*gamelift.DescribeMatchmakingRuleSetsInput) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
DescribeMatchmakingRuleSetsWithContext(aws.Context, *gamelift.DescribeMatchmakingRuleSetsInput, ...request.Option) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
DescribeMatchmakingRuleSetsRequest(*gamelift.DescribeMatchmakingRuleSetsInput) (*request.Request, *gamelift.DescribeMatchmakingRuleSetsOutput)
DescribeMatchmakingRuleSetsPages(*gamelift.DescribeMatchmakingRuleSetsInput, func(*gamelift.DescribeMatchmakingRuleSetsOutput, bool) bool) error
DescribeMatchmakingRuleSetsPagesWithContext(aws.Context, *gamelift.DescribeMatchmakingRuleSetsInput, func(*gamelift.DescribeMatchmakingRuleSetsOutput, bool) bool, ...request.Option) error
DescribePlayerSessions(*gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error)
DescribePlayerSessionsWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, ...request.Option) (*gamelift.DescribePlayerSessionsOutput, error)
DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) (*request.Request, *gamelift.DescribePlayerSessionsOutput)
DescribePlayerSessionsPages(*gamelift.DescribePlayerSessionsInput, func(*gamelift.DescribePlayerSessionsOutput, bool) bool) error
DescribePlayerSessionsPagesWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, func(*gamelift.DescribePlayerSessionsOutput, bool) bool, ...request.Option) error
DescribeRuntimeConfiguration(*gamelift.DescribeRuntimeConfigurationInput) (*gamelift.DescribeRuntimeConfigurationOutput, error)
DescribeRuntimeConfigurationWithContext(aws.Context, *gamelift.DescribeRuntimeConfigurationInput, ...request.Option) (*gamelift.DescribeRuntimeConfigurationOutput, error)
DescribeRuntimeConfigurationRequest(*gamelift.DescribeRuntimeConfigurationInput) (*request.Request, *gamelift.DescribeRuntimeConfigurationOutput)
DescribeScalingPolicies(*gamelift.DescribeScalingPoliciesInput) (*gamelift.DescribeScalingPoliciesOutput, error)
DescribeScalingPoliciesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, ...request.Option) (*gamelift.DescribeScalingPoliciesOutput, error)
DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) (*request.Request, *gamelift.DescribeScalingPoliciesOutput)
DescribeScalingPoliciesPages(*gamelift.DescribeScalingPoliciesInput, func(*gamelift.DescribeScalingPoliciesOutput, bool) bool) error
DescribeScalingPoliciesPagesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, func(*gamelift.DescribeScalingPoliciesOutput, bool) bool, ...request.Option) error
DescribeScript(*gamelift.DescribeScriptInput) (*gamelift.DescribeScriptOutput, error)
DescribeScriptWithContext(aws.Context, *gamelift.DescribeScriptInput, ...request.Option) (*gamelift.DescribeScriptOutput, error)
DescribeScriptRequest(*gamelift.DescribeScriptInput) (*request.Request, *gamelift.DescribeScriptOutput)
DescribeVpcPeeringAuthorizations(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
DescribeVpcPeeringAuthorizationsWithContext(aws.Context, *gamelift.DescribeVpcPeeringAuthorizationsInput, ...request.Option) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*request.Request, *gamelift.DescribeVpcPeeringAuthorizationsOutput)
DescribeVpcPeeringConnections(*gamelift.DescribeVpcPeeringConnectionsInput) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
DescribeVpcPeeringConnectionsWithContext(aws.Context, *gamelift.DescribeVpcPeeringConnectionsInput, ...request.Option) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
DescribeVpcPeeringConnectionsRequest(*gamelift.DescribeVpcPeeringConnectionsInput) (*request.Request, *gamelift.DescribeVpcPeeringConnectionsOutput)
GetComputeAccess(*gamelift.GetComputeAccessInput) (*gamelift.GetComputeAccessOutput, error)
GetComputeAccessWithContext(aws.Context, *gamelift.GetComputeAccessInput, ...request.Option) (*gamelift.GetComputeAccessOutput, error)
GetComputeAccessRequest(*gamelift.GetComputeAccessInput) (*request.Request, *gamelift.GetComputeAccessOutput)
GetComputeAuthToken(*gamelift.GetComputeAuthTokenInput) (*gamelift.GetComputeAuthTokenOutput, error)
GetComputeAuthTokenWithContext(aws.Context, *gamelift.GetComputeAuthTokenInput, ...request.Option) (*gamelift.GetComputeAuthTokenOutput, error)
GetComputeAuthTokenRequest(*gamelift.GetComputeAuthTokenInput) (*request.Request, *gamelift.GetComputeAuthTokenOutput)
GetGameSessionLogUrl(*gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error)
GetGameSessionLogUrlWithContext(aws.Context, *gamelift.GetGameSessionLogUrlInput, ...request.Option) (*gamelift.GetGameSessionLogUrlOutput, error)
GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) (*request.Request, *gamelift.GetGameSessionLogUrlOutput)
GetInstanceAccess(*gamelift.GetInstanceAccessInput) (*gamelift.GetInstanceAccessOutput, error)
GetInstanceAccessWithContext(aws.Context, *gamelift.GetInstanceAccessInput, ...request.Option) (*gamelift.GetInstanceAccessOutput, error)
GetInstanceAccessRequest(*gamelift.GetInstanceAccessInput) (*request.Request, *gamelift.GetInstanceAccessOutput)
ListAliases(*gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error)
ListAliasesWithContext(aws.Context, *gamelift.ListAliasesInput, ...request.Option) (*gamelift.ListAliasesOutput, error)
ListAliasesRequest(*gamelift.ListAliasesInput) (*request.Request, *gamelift.ListAliasesOutput)
ListAliasesPages(*gamelift.ListAliasesInput, func(*gamelift.ListAliasesOutput, bool) bool) error
ListAliasesPagesWithContext(aws.Context, *gamelift.ListAliasesInput, func(*gamelift.ListAliasesOutput, bool) bool, ...request.Option) error
ListBuilds(*gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error)
ListBuildsWithContext(aws.Context, *gamelift.ListBuildsInput, ...request.Option) (*gamelift.ListBuildsOutput, error)
ListBuildsRequest(*gamelift.ListBuildsInput) (*request.Request, *gamelift.ListBuildsOutput)
ListBuildsPages(*gamelift.ListBuildsInput, func(*gamelift.ListBuildsOutput, bool) bool) error
ListBuildsPagesWithContext(aws.Context, *gamelift.ListBuildsInput, func(*gamelift.ListBuildsOutput, bool) bool, ...request.Option) error
ListCompute(*gamelift.ListComputeInput) (*gamelift.ListComputeOutput, error)
ListComputeWithContext(aws.Context, *gamelift.ListComputeInput, ...request.Option) (*gamelift.ListComputeOutput, error)
ListComputeRequest(*gamelift.ListComputeInput) (*request.Request, *gamelift.ListComputeOutput)
ListComputePages(*gamelift.ListComputeInput, func(*gamelift.ListComputeOutput, bool) bool) error
ListComputePagesWithContext(aws.Context, *gamelift.ListComputeInput, func(*gamelift.ListComputeOutput, bool) bool, ...request.Option) error
ListContainerGroupDefinitions(*gamelift.ListContainerGroupDefinitionsInput) (*gamelift.ListContainerGroupDefinitionsOutput, error)
ListContainerGroupDefinitionsWithContext(aws.Context, *gamelift.ListContainerGroupDefinitionsInput, ...request.Option) (*gamelift.ListContainerGroupDefinitionsOutput, error)
ListContainerGroupDefinitionsRequest(*gamelift.ListContainerGroupDefinitionsInput) (*request.Request, *gamelift.ListContainerGroupDefinitionsOutput)
ListContainerGroupDefinitionsPages(*gamelift.ListContainerGroupDefinitionsInput, func(*gamelift.ListContainerGroupDefinitionsOutput, bool) bool) error
ListContainerGroupDefinitionsPagesWithContext(aws.Context, *gamelift.ListContainerGroupDefinitionsInput, func(*gamelift.ListContainerGroupDefinitionsOutput, bool) bool, ...request.Option) error
ListFleets(*gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error)
ListFleetsWithContext(aws.Context, *gamelift.ListFleetsInput, ...request.Option) (*gamelift.ListFleetsOutput, error)
ListFleetsRequest(*gamelift.ListFleetsInput) (*request.Request, *gamelift.ListFleetsOutput)
ListFleetsPages(*gamelift.ListFleetsInput, func(*gamelift.ListFleetsOutput, bool) bool) error
ListFleetsPagesWithContext(aws.Context, *gamelift.ListFleetsInput, func(*gamelift.ListFleetsOutput, bool) bool, ...request.Option) error
ListGameServerGroups(*gamelift.ListGameServerGroupsInput) (*gamelift.ListGameServerGroupsOutput, error)
ListGameServerGroupsWithContext(aws.Context, *gamelift.ListGameServerGroupsInput, ...request.Option) (*gamelift.ListGameServerGroupsOutput, error)
ListGameServerGroupsRequest(*gamelift.ListGameServerGroupsInput) (*request.Request, *gamelift.ListGameServerGroupsOutput)
ListGameServerGroupsPages(*gamelift.ListGameServerGroupsInput, func(*gamelift.ListGameServerGroupsOutput, bool) bool) error
ListGameServerGroupsPagesWithContext(aws.Context, *gamelift.ListGameServerGroupsInput, func(*gamelift.ListGameServerGroupsOutput, bool) bool, ...request.Option) error
ListGameServers(*gamelift.ListGameServersInput) (*gamelift.ListGameServersOutput, error)
ListGameServersWithContext(aws.Context, *gamelift.ListGameServersInput, ...request.Option) (*gamelift.ListGameServersOutput, error)
ListGameServersRequest(*gamelift.ListGameServersInput) (*request.Request, *gamelift.ListGameServersOutput)
ListGameServersPages(*gamelift.ListGameServersInput, func(*gamelift.ListGameServersOutput, bool) bool) error
ListGameServersPagesWithContext(aws.Context, *gamelift.ListGameServersInput, func(*gamelift.ListGameServersOutput, bool) bool, ...request.Option) error
ListLocations(*gamelift.ListLocationsInput) (*gamelift.ListLocationsOutput, error)
ListLocationsWithContext(aws.Context, *gamelift.ListLocationsInput, ...request.Option) (*gamelift.ListLocationsOutput, error)
ListLocationsRequest(*gamelift.ListLocationsInput) (*request.Request, *gamelift.ListLocationsOutput)
ListLocationsPages(*gamelift.ListLocationsInput, func(*gamelift.ListLocationsOutput, bool) bool) error
ListLocationsPagesWithContext(aws.Context, *gamelift.ListLocationsInput, func(*gamelift.ListLocationsOutput, bool) bool, ...request.Option) error
ListScripts(*gamelift.ListScriptsInput) (*gamelift.ListScriptsOutput, error)
ListScriptsWithContext(aws.Context, *gamelift.ListScriptsInput, ...request.Option) (*gamelift.ListScriptsOutput, error)
ListScriptsRequest(*gamelift.ListScriptsInput) (*request.Request, *gamelift.ListScriptsOutput)
ListScriptsPages(*gamelift.ListScriptsInput, func(*gamelift.ListScriptsOutput, bool) bool) error
ListScriptsPagesWithContext(aws.Context, *gamelift.ListScriptsInput, func(*gamelift.ListScriptsOutput, bool) bool, ...request.Option) error
ListTagsForResource(*gamelift.ListTagsForResourceInput) (*gamelift.ListTagsForResourceOutput, error)
ListTagsForResourceWithContext(aws.Context, *gamelift.ListTagsForResourceInput, ...request.Option) (*gamelift.ListTagsForResourceOutput, error)
ListTagsForResourceRequest(*gamelift.ListTagsForResourceInput) (*request.Request, *gamelift.ListTagsForResourceOutput)
PutScalingPolicy(*gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error)
PutScalingPolicyWithContext(aws.Context, *gamelift.PutScalingPolicyInput, ...request.Option) (*gamelift.PutScalingPolicyOutput, error)
PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) (*request.Request, *gamelift.PutScalingPolicyOutput)
RegisterCompute(*gamelift.RegisterComputeInput) (*gamelift.RegisterComputeOutput, error)
RegisterComputeWithContext(aws.Context, *gamelift.RegisterComputeInput, ...request.Option) (*gamelift.RegisterComputeOutput, error)
RegisterComputeRequest(*gamelift.RegisterComputeInput) (*request.Request, *gamelift.RegisterComputeOutput)
RegisterGameServer(*gamelift.RegisterGameServerInput) (*gamelift.RegisterGameServerOutput, error)
RegisterGameServerWithContext(aws.Context, *gamelift.RegisterGameServerInput, ...request.Option) (*gamelift.RegisterGameServerOutput, error)
RegisterGameServerRequest(*gamelift.RegisterGameServerInput) (*request.Request, *gamelift.RegisterGameServerOutput)
RequestUploadCredentials(*gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error)
RequestUploadCredentialsWithContext(aws.Context, *gamelift.RequestUploadCredentialsInput, ...request.Option) (*gamelift.RequestUploadCredentialsOutput, error)
RequestUploadCredentialsRequest(*gamelift.RequestUploadCredentialsInput) (*request.Request, *gamelift.RequestUploadCredentialsOutput)
ResolveAlias(*gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error)
ResolveAliasWithContext(aws.Context, *gamelift.ResolveAliasInput, ...request.Option) (*gamelift.ResolveAliasOutput, error)
ResolveAliasRequest(*gamelift.ResolveAliasInput) (*request.Request, *gamelift.ResolveAliasOutput)
ResumeGameServerGroup(*gamelift.ResumeGameServerGroupInput) (*gamelift.ResumeGameServerGroupOutput, error)
ResumeGameServerGroupWithContext(aws.Context, *gamelift.ResumeGameServerGroupInput, ...request.Option) (*gamelift.ResumeGameServerGroupOutput, error)
ResumeGameServerGroupRequest(*gamelift.ResumeGameServerGroupInput) (*request.Request, *gamelift.ResumeGameServerGroupOutput)
SearchGameSessions(*gamelift.SearchGameSessionsInput) (*gamelift.SearchGameSessionsOutput, error)
SearchGameSessionsWithContext(aws.Context, *gamelift.SearchGameSessionsInput, ...request.Option) (*gamelift.SearchGameSessionsOutput, error)
SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) (*request.Request, *gamelift.SearchGameSessionsOutput)
SearchGameSessionsPages(*gamelift.SearchGameSessionsInput, func(*gamelift.SearchGameSessionsOutput, bool) bool) error
SearchGameSessionsPagesWithContext(aws.Context, *gamelift.SearchGameSessionsInput, func(*gamelift.SearchGameSessionsOutput, bool) bool, ...request.Option) error
StartFleetActions(*gamelift.StartFleetActionsInput) (*gamelift.StartFleetActionsOutput, error)
StartFleetActionsWithContext(aws.Context, *gamelift.StartFleetActionsInput, ...request.Option) (*gamelift.StartFleetActionsOutput, error)
StartFleetActionsRequest(*gamelift.StartFleetActionsInput) (*request.Request, *gamelift.StartFleetActionsOutput)
StartGameSessionPlacement(*gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error)
StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error)
StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput)
StartMatchBackfill(*gamelift.StartMatchBackfillInput) (*gamelift.StartMatchBackfillOutput, error)
StartMatchBackfillWithContext(aws.Context, *gamelift.StartMatchBackfillInput, ...request.Option) (*gamelift.StartMatchBackfillOutput, error)
StartMatchBackfillRequest(*gamelift.StartMatchBackfillInput) (*request.Request, *gamelift.StartMatchBackfillOutput)
StartMatchmaking(*gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error)
StartMatchmakingWithContext(aws.Context, *gamelift.StartMatchmakingInput, ...request.Option) (*gamelift.StartMatchmakingOutput, error)
StartMatchmakingRequest(*gamelift.StartMatchmakingInput) (*request.Request, *gamelift.StartMatchmakingOutput)
StopFleetActions(*gamelift.StopFleetActionsInput) (*gamelift.StopFleetActionsOutput, error)
StopFleetActionsWithContext(aws.Context, *gamelift.StopFleetActionsInput, ...request.Option) (*gamelift.StopFleetActionsOutput, error)
StopFleetActionsRequest(*gamelift.StopFleetActionsInput) (*request.Request, *gamelift.StopFleetActionsOutput)
StopGameSessionPlacement(*gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
StopGameSessionPlacementWithContext(aws.Context, *gamelift.StopGameSessionPlacementInput, ...request.Option) (*gamelift.StopGameSessionPlacementOutput, error)
StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) (*request.Request, *gamelift.StopGameSessionPlacementOutput)
StopMatchmaking(*gamelift.StopMatchmakingInput) (*gamelift.StopMatchmakingOutput, error)
StopMatchmakingWithContext(aws.Context, *gamelift.StopMatchmakingInput, ...request.Option) (*gamelift.StopMatchmakingOutput, error)
StopMatchmakingRequest(*gamelift.StopMatchmakingInput) (*request.Request, *gamelift.StopMatchmakingOutput)
SuspendGameServerGroup(*gamelift.SuspendGameServerGroupInput) (*gamelift.SuspendGameServerGroupOutput, error)
SuspendGameServerGroupWithContext(aws.Context, *gamelift.SuspendGameServerGroupInput, ...request.Option) (*gamelift.SuspendGameServerGroupOutput, error)
SuspendGameServerGroupRequest(*gamelift.SuspendGameServerGroupInput) (*request.Request, *gamelift.SuspendGameServerGroupOutput)
TagResource(*gamelift.TagResourceInput) (*gamelift.TagResourceOutput, error)
TagResourceWithContext(aws.Context, *gamelift.TagResourceInput, ...request.Option) (*gamelift.TagResourceOutput, error)
TagResourceRequest(*gamelift.TagResourceInput) (*request.Request, *gamelift.TagResourceOutput)
UntagResource(*gamelift.UntagResourceInput) (*gamelift.UntagResourceOutput, error)
UntagResourceWithContext(aws.Context, *gamelift.UntagResourceInput, ...request.Option) (*gamelift.UntagResourceOutput, error)
UntagResourceRequest(*gamelift.UntagResourceInput) (*request.Request, *gamelift.UntagResourceOutput)
UpdateAlias(*gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error)
UpdateAliasWithContext(aws.Context, *gamelift.UpdateAliasInput, ...request.Option) (*gamelift.UpdateAliasOutput, error)
UpdateAliasRequest(*gamelift.UpdateAliasInput) (*request.Request, *gamelift.UpdateAliasOutput)
UpdateBuild(*gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error)
UpdateBuildWithContext(aws.Context, *gamelift.UpdateBuildInput, ...request.Option) (*gamelift.UpdateBuildOutput, error)
UpdateBuildRequest(*gamelift.UpdateBuildInput) (*request.Request, *gamelift.UpdateBuildOutput)
UpdateFleetAttributes(*gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error)
UpdateFleetAttributesWithContext(aws.Context, *gamelift.UpdateFleetAttributesInput, ...request.Option) (*gamelift.UpdateFleetAttributesOutput, error)
UpdateFleetAttributesRequest(*gamelift.UpdateFleetAttributesInput) (*request.Request, *gamelift.UpdateFleetAttributesOutput)
UpdateFleetCapacity(*gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error)
UpdateFleetCapacityWithContext(aws.Context, *gamelift.UpdateFleetCapacityInput, ...request.Option) (*gamelift.UpdateFleetCapacityOutput, error)
UpdateFleetCapacityRequest(*gamelift.UpdateFleetCapacityInput) (*request.Request, *gamelift.UpdateFleetCapacityOutput)
UpdateFleetPortSettings(*gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error)
UpdateFleetPortSettingsWithContext(aws.Context, *gamelift.UpdateFleetPortSettingsInput, ...request.Option) (*gamelift.UpdateFleetPortSettingsOutput, error)
UpdateFleetPortSettingsRequest(*gamelift.UpdateFleetPortSettingsInput) (*request.Request, *gamelift.UpdateFleetPortSettingsOutput)
UpdateGameServer(*gamelift.UpdateGameServerInput) (*gamelift.UpdateGameServerOutput, error)
UpdateGameServerWithContext(aws.Context, *gamelift.UpdateGameServerInput, ...request.Option) (*gamelift.UpdateGameServerOutput, error)
UpdateGameServerRequest(*gamelift.UpdateGameServerInput) (*request.Request, *gamelift.UpdateGameServerOutput)
UpdateGameServerGroup(*gamelift.UpdateGameServerGroupInput) (*gamelift.UpdateGameServerGroupOutput, error)
UpdateGameServerGroupWithContext(aws.Context, *gamelift.UpdateGameServerGroupInput, ...request.Option) (*gamelift.UpdateGameServerGroupOutput, error)
UpdateGameServerGroupRequest(*gamelift.UpdateGameServerGroupInput) (*request.Request, *gamelift.UpdateGameServerGroupOutput)
UpdateGameSession(*gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error)
UpdateGameSessionWithContext(aws.Context, *gamelift.UpdateGameSessionInput, ...request.Option) (*gamelift.UpdateGameSessionOutput, error)
UpdateGameSessionRequest(*gamelift.UpdateGameSessionInput) (*request.Request, *gamelift.UpdateGameSessionOutput)
UpdateGameSessionQueue(*gamelift.UpdateGameSessionQueueInput) (*gamelift.UpdateGameSessionQueueOutput, error)
UpdateGameSessionQueueWithContext(aws.Context, *gamelift.UpdateGameSessionQueueInput, ...request.Option) (*gamelift.UpdateGameSessionQueueOutput, error)
UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) (*request.Request, *gamelift.UpdateGameSessionQueueOutput)
UpdateMatchmakingConfiguration(*gamelift.UpdateMatchmakingConfigurationInput) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
UpdateMatchmakingConfigurationWithContext(aws.Context, *gamelift.UpdateMatchmakingConfigurationInput, ...request.Option) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
UpdateMatchmakingConfigurationRequest(*gamelift.UpdateMatchmakingConfigurationInput) (*request.Request, *gamelift.UpdateMatchmakingConfigurationOutput)
UpdateRuntimeConfiguration(*gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error)
UpdateRuntimeConfigurationWithContext(aws.Context, *gamelift.UpdateRuntimeConfigurationInput, ...request.Option) (*gamelift.UpdateRuntimeConfigurationOutput, error)
UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) (*request.Request, *gamelift.UpdateRuntimeConfigurationOutput)
UpdateScript(*gamelift.UpdateScriptInput) (*gamelift.UpdateScriptOutput, error)
UpdateScriptWithContext(aws.Context, *gamelift.UpdateScriptInput, ...request.Option) (*gamelift.UpdateScriptOutput, error)
UpdateScriptRequest(*gamelift.UpdateScriptInput) (*request.Request, *gamelift.UpdateScriptOutput)
ValidateMatchmakingRuleSet(*gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
ValidateMatchmakingRuleSetWithContext(aws.Context, *gamelift.ValidateMatchmakingRuleSetInput, ...request.Option) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) (*request.Request, *gamelift.ValidateMatchmakingRuleSetOutput)
}
GameLiftAPI provides an interface to enable mocking the gamelift.GameLift service client's API operation, paginators, and waiters. This make unit testing your code that calls out to the SDK's service client's calls easier.
The best way to use this interface is so the SDK's service client's calls can be stubbed out for unit testing your code with the SDK without needing to inject custom request handlers into the SDK's request pipeline.
// myFunc uses an SDK service client to make a request to
// Amazon GameLift.
func myFunc(svc gameliftiface.GameLiftAPI) bool {
// Make svc.AcceptMatch request
}
func main() {
sess := session.New()
svc := gamelift.New(sess)
myFunc(svc)
}
In your _test.go file:
// Define a mock struct to be used in your unit tests of myFunc.
type mockGameLiftClient struct {
gameliftiface.GameLiftAPI
}
func (m *mockGameLiftClient) AcceptMatch(input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) {
// mock response/functionality
}
func TestMyFunc(t *testing.T) {
// Setup Test
mockSvc := &mockGameLiftClient{}
myfunc(mockSvc)
// Verify myFunc's functionality
}
It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters. Its suggested to use the pattern above for testing, or using tooling to generate mocks to satisfy the interfaces.