7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
14namespace GameLiftStreams {
43 template <
typename IdentifierT = Aws::String>
45 m_identifierHasBeenSet =
true;
46 m_identifier = std::forward<IdentifierT>(value);
48 template <
typename IdentifierT = Aws::String>
66 template <
typename StreamSessionIdentifierT = Aws::String>
68 m_streamSessionIdentifierHasBeenSet =
true;
69 m_streamSessionIdentifier = std::forward<StreamSessionIdentifierT>(value);
71 template <
typename StreamSessionIdentifierT = Aws::String>
81 bool m_identifierHasBeenSet =
false;
82 bool m_streamSessionIdentifierHasBeenSet =
false;
bool StreamSessionIdentifierHasBeenSet() const
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
void SetStreamSessionIdentifier(StreamSessionIdentifierT &&value)
void SetIdentifier(IdentifierT &&value)
const Aws::String & GetIdentifier() const
bool IdentifierHasBeenSet() const
TerminateStreamSessionRequest & WithIdentifier(IdentifierT &&value)
TerminateStreamSessionRequest & WithStreamSessionIdentifier(StreamSessionIdentifierT &&value)
AWS_GAMELIFTSTREAMS_API TerminateStreamSessionRequest()=default
virtual const char * GetServiceRequestName() const override
const Aws::String & GetStreamSessionIdentifier() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String