

# PlayerLatency


Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player. 

## Contents


**Note**  
In the following list, the required parameters are described first.

 ** LatencyInMilliseconds **   <a name="gameliftservers-Type-PlayerLatency-LatencyInMilliseconds"></a>
Amount of time that represents the time lag experienced by the player when connected to the specified Region.  
Type: Float  
Required: No

 ** PlayerId **   <a name="gameliftservers-Type-PlayerLatency-PlayerId"></a>
A unique identifier for a player associated with the latency data.  
Type: String  
Length Constraints: Minimum length of 1. Maximum length of 1024.  
Required: No

 ** RegionIdentifier **   <a name="gameliftservers-Type-PlayerLatency-RegionIdentifier"></a>
Name of the Region that is associated with the latency value.  
Type: String  
Length Constraints: Minimum length of 1. Maximum length of 1024.  
Required: No

## See Also


For more information about using this API in one of the language-specific AWS SDKs, see the following:
+  [AWS SDK for C\$1\$1](https://docs.aws.amazon.com/goto/SdkForCpp/gamelift-2015-10-01/PlayerLatency) 
+  [AWS SDK for Java V2](https://docs.aws.amazon.com/goto/SdkForJavaV2/gamelift-2015-10-01/PlayerLatency) 
+  [AWS SDK for Ruby V3](https://docs.aws.amazon.com/goto/SdkForRubyV3/gamelift-2015-10-01/PlayerLatency) 