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# Resources
<a name="resources-ops"></a>

 Consulta le seguenti risorse per saperne di più sulle nostre best practice relative all'eccellenza operativa. 

## Documentazione e blog
<a name="documentation-and-blogs"></a>
+  [Le migliori pratiche di architettura per Game Tech](https://aws.amazon.com/gametech/resources/) 
+  [Gestire Your Game Studio su AWS pt.1](https://aws.amazon.com/blogs/gametech/managing-your-game-studio-on-aws-part-1/) 
+  [Gestire Your Game Studio su pt. AWS 2](https://aws.amazon.com/blogs/gametech/managing-your-game-studio-on-aws-part-2/) 
+  [Gestire Your Game Studio su AWS pt. 3](https://aws.amazon.com/blogs/gametech/managing-your-game-studio-on-aws-part-three/) 
+  [Creazione del tuo AWS ambiente di best practice](https://aws.amazon.com/organizations/getting-started/best-practices/) 
+  [strategia multi-account per la tua landing zone della Control Tower](https://docs.aws.amazon.com/controltower/latest/userguide/aws-multi-account-landing-zone.html) 
+  [Game Analytics Pipeline](https://aws.amazon.com/solutions/implementations/game-analytics-pipeline/) 
+  [Massimizza le informazioni sui dati di gioco con Game Analytics Pipeline](https://aws.amazon.com/blogs/gametech/maximize-your-game-data-insights-with-the-updated-game-analytics-pipeline/) 
+  [Leveraging AWS Glue e Amazon Redshift Spectrum for Player Insights](https://aws.amazon.com/blogs/gametech/gaming-analytics-leveraging-aws-glue-and-amazon-redshift-spectrum-for-player-insights/) 
+  [Come configurare una CI/CD pipeline su](https://aws.amazon.com/getting-started/projects/set-up-ci-cd-pipeline/) 
+  [How Good Job Games accelera del 43% con AWS Build Pipeline](https://aws.amazon.com/blogs/gametech/how-good-job-games-accelerates-43-with-aws-build-pipeline/) 
+  [Implementazione di una pipeline di compilazione per le app Unity Mobile](https://aws.amazon.com/blogs/gametech/implementing-a-build-pipeline-for-unity-mobile-apps/) 
+  [Altri blog pertinenti CI/CD ](https://aws.amazon.com/blogs/devops/tag/ci-cd/) 
+  [Gioco DevOps semplificato con il blog Game-Server CD Pipeline](https://aws.amazon.com/blogs/containers/game-devops-made-easy-with-aws-game-server-cd-pipeline/) 
+  [Harmony Games implementa un backend di gioco completamente personalizzato che utilizza () AWS Cloud Development Kit (AWS CDK)AWS CDK](https://aws.amazon.com/blogs/gametech/harmony-games-deploys-a-fully-custom-game-backend-utilizing-aws-cloud-development-kit-aws-cdk/) 
+  [GameLiftPreparati per il lancio](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift_quickstart_customservers_launch.html) 
+  [Hosting di server di gioco ibridi con Amazon Gamelift Anywhere](https://aws.amazon.com/blogs/gametech/hybrid-game-server-hosting-with-amazon-gamelift-anywhere/) 
+  [Accelera lo sviluppo di server di gioco con Amazon Gamelift Anywhere e Amazon Gamelift Agent](https://aws.amazon.com/blogs/gametech/speed-up-game-server-development-with-amazon-gamelift-anywhere-and-the-amazon-gamelift-agent/) 
+  [Come ospitare un gioco Unreal Engine per meno di $1 per giocatore con Amazon Gamelift](https://aws.amazon.com/blogs/gametech/how-to-host-your-unreal-engine-game-for-under-1-per-player-with-amazon-gamelift/) 
+  [Nuova guida alle soluzioni per creare backend di gioco scalabili e multipiattaforma su AWS](https://aws.amazon.com/blogs/gametech/new-solution-guidance-for-building-scalable-cross-platform-game-backends-on-aws/) 
+  [Carica il test del motore di gioco di backend Pragma su 1 milione di utenti simultanei su AWS](https://aws.amazon.com/blogs/gametech/load-testing-the-pragma-backend-game-engine-to-1-million-concurrent-users-on-aws/) 
+  [In che modo Code Wizards ha testato il carico di Nakama di Heroic Lab su due milioni di giocatori simultanei con AWS](https://aws.amazon.com/blogs/gametech/how-code-wizards-load-tested-heroic-labs-nakama-to-two-million-concurrent-players-with-aws/) 
+  [Le migliori pratiche con le unità organizzative](https://docs.aws.amazon.com/organizations/latest/userguide/orgs_best-practices.html) 
+  [AWS X-Ray](https://aws.amazon.com/xray/) 
+  [AWS Conto alla rovescia](https://aws.amazon.com/premiumsupport/programs/iem/) 
+  [AWS per Games Solutions Hub](https://aws.amazon.com/solutions/games) 

## Soluzioni dei partner
<a name="partner-solutions"></a>
+  [New Relic](https://newrelic.com/) 
+  [APM Splunk](https://www.splunk.com/en_us/devops/application-performance-monitoring.html) 
+  [Backtrace.io](https://backtrace.io/) 
+  [Sentinella](https://sentry.io/welcome/) 
+  [Datadog APM](https://www.datadoghq.com/product/apm/) 
+  [Honeycomb.io](https://www.honeycomb.io/) 

## Whitepaper
<a name="whitepapers"></a>
+  [Organizzazione dell'ambiente utilizzando più account](https://docs.aws.amazon.com/whitepapers/latest/organizing-your-aws-environment/organizing-your-aws-environment.html) 
+  [Introduzione ai modelli di sviluppo di giochi scalabili su AWS](https://d1.awsstatic.com/whitepapers/aws-scalable-gaming-patterns.pdf) 

## Video
<a name="videos"></a>
+  [YouTubeserie: Building Games on AWS](https://www.youtube.com/playlist?list=PLuGWzrvNze7LPM6y8vbGTvhbtNxhRokkl) 
+  [AWS per giochi: Boss LEVEL Podcast](https://www.youtube.com/playlist?list=PLuGWzrvNze7IDvJplS9JaaFR1ZU8KWpAX) 
+  [Re:Invent 2023: ampliamento AWS per i primi 10 milioni di utenti](https://www.youtube.com/watch?v=JzuNJ8OUht0) 
+  [Re:Invent 2022: In che modo Riot Games elabora 20 TB di analisi ogni giorno su AWS](https://www.youtube.com/watch?v=5L1K_moG-dY) 
+  [Re:Invent 2022: How AWS and Riot Games ha creato un motore di reporting sulla governance](https://www.youtube.com/watch?v=fJIkTH3HMAk) 
+  [Re:Invent 2023: implementazione di modelli di progettazione distribuiti su AWS](https://www.youtube.com/watch?v=pfAlmkzyaJQ) 
+  [Re:Invent 2023: portare a milioni un gioco multiplayer con Mortal Kombat 1](https://www.youtube.com/watch?v=d1YqINr8s2o) 
+  [Re:Invent 2022: l'evoluzione dell'ingegneria del caos su Netflix](https://www.youtube.com/watch?v=Xbn65E-BQhA) 
+  [Re:Invent 2023: migliori pratiche per la governance del cloud](https://www.youtube.com/watch?v=U0y9l5V3mMQ) 
+  [Re:Invent 2023: Le migliori pratiche per la creazione di architetture multiregionali su AWS](https://www.youtube.com/watch?v=_vGlnzPZigU&list=PL2yQDdvlhXf8qWcdB_8mKLyAOHk0cVK6B&index=19) 

## Materiali per la formazione
<a name="training-materials"></a>
+  [Curriculum: Guida introduttiva a AWS For Games, parte 1](https://explore.skillbuilder.aws/learn/course/external/view/elearning/450/getting-started-with-aws-for-games-part-i) 