

Terjemahan disediakan oleh mesin penerjemah. Jika konten terjemahan yang diberikan bertentangan dengan versi bahasa Inggris aslinya, utamakan versi bahasa Inggris.

# Sumber daya
<a name="resources-ops"></a>

 Lihat sumber daya berikut untuk mempelajari lebih lanjut tentang praktik terbaik kami terkait keunggulan operasional. 

## Dokumentasi dan blog
<a name="documentation-and-blogs"></a>
+  [Praktik terbaik arsitektur untuk Game Tech](https://aws.amazon.com/gametech/resources/) 
+  [Mengelola Studio Game Anda di AWS pt.1](https://aws.amazon.com/blogs/gametech/managing-your-game-studio-on-aws-part-1/) 
+  [Mengelola Studio Game Anda di AWS pt. 2](https://aws.amazon.com/blogs/gametech/managing-your-game-studio-on-aws-part-2/) 
+  [Mengelola Studio Game Anda di AWS pt. 3](https://aws.amazon.com/blogs/gametech/managing-your-game-studio-on-aws-part-three/) 
+  [Membangun AWS lingkungan praktik terbaik Anda](https://aws.amazon.com/organizations/getting-started/best-practices/) 
+  [strategi multi-akun untuk landing zone Control Tower](https://docs.aws.amazon.com/controltower/latest/userguide/aws-multi-account-landing-zone.html) 
+  [Pipa Analitik Game](https://aws.amazon.com/solutions/implementations/game-analytics-pipeline/) 
+  [Maksimalkan Wawasan Data Game Anda dengan Pipeline Analytics Game](https://aws.amazon.com/blogs/gametech/maximize-your-game-data-insights-with-the-updated-game-analytics-pipeline/) 
+  [Memanfaatkan AWS Glue dan Amazon Redshift Spectrum untuk Wawasan Pemain](https://aws.amazon.com/blogs/gametech/gaming-analytics-leveraging-aws-glue-and-amazon-redshift-spectrum-for-player-insights/) 
+  [Cara mengatur CI/CD pipa](https://aws.amazon.com/getting-started/projects/set-up-ci-cd-pipeline/) 
+  [Bagaimana Good Job Games Berakselerasi 43% dengan AWS Build Pipeline](https://aws.amazon.com/blogs/gametech/how-good-job-games-accelerates-43-with-aws-build-pipeline/) 
+  [Menerapkan Build Pipeline untuk Unity Mobile Apps](https://aws.amazon.com/blogs/gametech/implementing-a-build-pipeline-for-unity-mobile-apps/) 
+  [ CI/CD Blog lain yang relevan](https://aws.amazon.com/blogs/devops/tag/ci-cd/) 
+  [Game DevOps menjadi mudah dengan blog Game-Server CD Pipeline](https://aws.amazon.com/blogs/containers/game-devops-made-easy-with-aws-game-server-cd-pipeline/) 
+  [Harmony Games Menyebarkan Backend Game yang Sepenuhnya Kustom Menggunakan () AWS Cloud Development Kit (AWS CDK)AWS CDK](https://aws.amazon.com/blogs/gametech/harmony-games-deploys-a-fully-custom-game-backend-utilizing-aws-cloud-development-kit-aws-cdk/) 
+  [GameLiftBersiaplah untuk peluncuran](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift_quickstart_customservers_launch.html) 
+  [Hosting server game hybrid dengan Amazon Gamelift Anywhere](https://aws.amazon.com/blogs/gametech/hybrid-game-server-hosting-with-amazon-gamelift-anywhere/) 
+  [Percepat pengembangan server game dengan Amazon Gamelift Anywhere dan Amazon Gamelift Agent](https://aws.amazon.com/blogs/gametech/speed-up-game-server-development-with-amazon-gamelift-anywhere-and-the-amazon-gamelift-agent/) 
+  [Cara meng-host game Unreal Engine Anda dengan harga di bawah $1 per pemain dengan Amazon Gamelift](https://aws.amazon.com/blogs/gametech/how-to-host-your-unreal-engine-game-for-under-1-per-player-with-amazon-gamelift/) 
+  [Panduan Solusi Baru untuk membangun backend game lintas platform yang dapat diskalakan AWS](https://aws.amazon.com/blogs/gametech/new-solution-guidance-for-building-scalable-cross-platform-game-backends-on-aws/) 
+  [Muat pengujian mesin game backend Pragma ke 1 juta pengguna bersamaan di AWS](https://aws.amazon.com/blogs/gametech/load-testing-the-pragma-backend-game-engine-to-1-million-concurrent-users-on-aws/) 
+  [Bagaimana pemuatan Code Wizards menguji Nakama Heroic Lab ke dua juta pemain bersamaan AWS](https://aws.amazon.com/blogs/gametech/how-code-wizards-load-tested-heroic-labs-nakama-to-two-million-concurrent-players-with-aws/) 
+  [Praktik terbaik dengan Unit Organisasi](https://docs.aws.amazon.com/organizations/latest/userguide/orgs_best-practices.html) 
+  [AWS X-Ray](https://aws.amazon.com/xray/) 
+  [AWS Hitung mundur](https://aws.amazon.com/premiumsupport/programs/iem/) 
+  [AWS untuk Hub Solusi Game](https://aws.amazon.com/solutions/games) 

## Solusi mitra
<a name="partner-solutions"></a>
+  [New Relic](https://newrelic.com/) 
+  [Splunk APM](https://www.splunk.com/en_us/devops/application-performance-monitoring.html) 
+  [Backtrace.io](https://backtrace.io/) 
+  [Penjaga](https://sentry.io/welcome/) 
+  [Datadog APM](https://www.datadoghq.com/product/apm/) 
+  [Honeycomb.io](https://www.honeycomb.io/) 

## Whitepaper
<a name="whitepapers"></a>
+  [Mengatur Lingkungan Anda menggunakan beberapa akun](https://docs.aws.amazon.com/whitepapers/latest/organizing-your-aws-environment/organizing-your-aws-environment.html) 
+  [Pengantar Pola Pengembangan Game yang Dapat Diskalakan AWS](https://d1.awsstatic.com/whitepapers/aws-scalable-gaming-patterns.pdf) 

## Video
<a name="videos"></a>
+  [YouTubeseri: Membangun Game di AWS](https://www.youtube.com/playlist?list=PLuGWzrvNze7LPM6y8vbGTvhbtNxhRokkl) 
+  [AWS untuk Game: Boss LEVEL Podcast](https://www.youtube.com/playlist?list=PLuGWzrvNze7IDvJplS9JaaFR1ZU8KWpAX) 
+  [Re:Invent 2023: Menskalakan AWS untuk 10 juta pengguna pertama](https://www.youtube.com/watch?v=JzuNJ8OUht0) 
+  [Re:Invent 2022: Bagaimana Riot Games memproses 20TB analitik setiap hari di AWS](https://www.youtube.com/watch?v=5L1K_moG-dY) 
+  [Re:Invent 2022: How AWS and Riot Games membangun mesin pelaporan tata kelola](https://www.youtube.com/watch?v=fJIkTH3HMAk) 
+  [Re: Invent 2023: Menerapkan pola desain terdistribusi pada AWS](https://www.youtube.com/watch?v=pfAlmkzyaJQ) 
+  [Re:Invent 2023: Menskalakan game multipemain menjadi jutaan dengan Mortal Kombat 1](https://www.youtube.com/watch?v=d1YqINr8s2o) 
+  [Re: Invent 2022: Evolusi rekayasa kekacauan di Netflix](https://www.youtube.com/watch?v=Xbn65E-BQhA) 
+  [Re:Invent 2023: Praktik terbaik untuk tata kelola cloud](https://www.youtube.com/watch?v=U0y9l5V3mMQ) 
+  [Re:Invent 2023: Praktik terbaik untuk membuat arsitektur Multi-wilayah di AWS](https://www.youtube.com/watch?v=_vGlnzPZigU&list=PL2yQDdvlhXf8qWcdB_8mKLyAOHk0cVK6B&index=19) 

## Materi pelatihan
<a name="training-materials"></a>
+  [Kurikulum — Memulai AWS untuk Game Bagian 1](https://explore.skillbuilder.aws/learn/course/external/view/elearning/450/getting-started-with-aws-for-games-part-i) 