Autodesk Maya - AWS Deadline Cloud

Autodesk Maya

Note

For more information about installing, configuring, and using this integration on your workstation, see the Maya integration user guide on GitHub.

Autodesk Maya is a 3D computer animation, modeling, simulation, and rendering software used for creating interactive 3D applications, including video games, animated films, TV series, and visual effects. Maya is fully supported by Deadline Cloud with comprehensive integration including submitters, conda packages, usage-based licensing, and an adaptor for increased rendering performance.

Support overview

Maya is supported by the following components:

  • Submitter: Integrated plug-in for direct job submission from Maya.

  • Conda packages: Automatic installation on service-managed fleets when using the submitter.

  • Adaptor: Middleware for efficient rendering with sticky sessions and additional monitoring.

  • Cross-platform compatibility: Submitter support for Windows, macOS, and Linux with worker support for Windows and Linux.

  • Usage-based Licensing: Pay-as-you-go for Maya and renderer licensing.

Maya version compatibility

The following table shows current support levels for Maya versions:

Major Version Submitter Support Conda Support Render Engines Usage-Based Licensing
2024 Windows, macOS, Linux Linux Maya Software, Arnold (MtoA) Usage-based licensing available
2025 Windows, macOS, Linux Linux Maya Software, Arnold (MtoA), V-Ray, Redshift Usage-based licensing available
2026 Windows, macOS, Linux Linux Maya Software, Arnold (MtoA), V-Ray, Redshift Usage-based licensing available

Deadline Cloud Conda Channel

The following table lists all conda packages applicable to Maya available to Service-managed fleets in the deadline-cloud conda channel:

OS Package Version Notes
Linux maya 2024 Includes Maya Software renderer
Linux maya 2025 Includes Maya Software renderer
Linux maya 2026 Includes Maya Software renderer
Linux maya-mtoa 2024.5.3 Arnold for Maya 2024
Linux maya-mtoa 2025.5.4 Arnold for Maya 2025
Linux maya-mtoa 2026.5.5 Arnold for Maya 2026
Linux maya-openjd Includes the Maya Adaptor
Linux maya-redshift 2025.4 Redshift for Maya 2025
Linux maya-redshift 2026.2.1 Redshift for Maya 2026
Linux maya-vray 2025.7 V-Ray for Maya 2025
Linux maya-vray 2026.7 V-Ray for Maya 2026

Getting started

To use Maya with Deadline Cloud:

  1. Create a service-managed fleet and associate it with a queue. Your queue must be set up with a queue environment that supports the deadline-cloud conda channel. For more information, see Creating a queue environment.

  2. Install the Deadline Cloud monitor and Maya submitter on your artist workstation using the Deadline Cloud Submitter and monitor Installers. For more information, see Set up your workstation.

  3. Submit your job directly from Maya using the integrated submitter to the queue.

  4. Monitor the job and download the output using the Deadline Cloud monitor.

Advanced configurations

Using unsupported versions

Deadline Cloud only supports and tests the workstation and worker software versions in the table above. When using the submitter, the worker will attempt to install the same version as used on the workstation. This will fail if the workstation version of Maya does not appear in the version table above.

If you require an unsupported version of Maya, you have the following options:

  • When submitting the job from Maya, you may override the CondaPackages queue parameter to specify a supported version to use on the worker (for example, maya=2026, maya-openjd=*). This may or may not work, depending on the features used by your scene and how Maya works with scenes from your workstation version.

  • You may build a custom conda recipe and channel for your desired version to be installed on the worker. Use the conda recipes for supported versions as a starting point:

    For more information about creating custom conda channels, see Creating custom conda channels.

Maya render engines

Maya supports multiple render engines that are fully compatible with Deadline Cloud:

Render Engine Description GPU Support Notes Usage-Based Licensing
Maya Software Built-in CPU renderer CPU-based Legacy renderer with basic features Included with Maya
Arnold (MtoA) Monte Carlo ray tracer GPU/CPU hybrid Production quality rendering, MtoA 5.3.5+ required Available for 2024-2026
V-Ray Third-party photorealistic renderer GPU/CPU hybrid Requires separate licensing Available for 2025-2026
Redshift GPU-accelerated renderer GPU optimized Requires separate licensing Available for 2025-2026

All render engines are automatically detected and configured by the Maya integrated submitter. The submitter maintains proper dependency handling and scene file management.

Maya plugins

Plugin Plugin Versions Conda Recipe Provided SMF Conda Package Provided Usage-based Licensing Support
Arnold (MtoA) 2024.5.3, 2025.5.4, 2026.5.5 Yes Yes Yes
V-Ray 2025.7, 2026.7 Yes Yes Yes
Redshift 2025.4, 2026.2.1 Yes Yes Yes

Arnold for Maya (MtoA)

Arnold is supported using the maya-mtoa conda package and is automatically installed when using the Maya integrated submitter. An additional licensing cost applies when using Arnold for rendering.

Conda recipe: maya-mtoa conda recipe

V-Ray Plugin

V-Ray is supported using the maya-vray conda package and is automatically installed when using the Maya integrated submitter. An additional licensing cost applies when using V-Ray for rendering.

Conda recipe: maya-vray conda recipe

Redshift Plugin

Redshift is supported using the maya-redshift conda package and is automatically installed using the Maya integrated submitter. An additional licensing cost applies when using Redshift for rendering.

Conda recipe: maya-redshift conda recipe

Open source resources

The submitter and adaptor are open source and available on GitHub: