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Render Autodesk VRED scenes on Deadline Cloud - Deadline Cloud

Render Autodesk VRED scenes on Deadline Cloud

The vred_render job bundle renders VRED scenes using either VRED Core or VRED Pro in headless mode. It uses VRED's Python API through the VRED_RenderScript_DeadlineCloud.py script, which controls the rendering process, converts job template parameters into VRED API calls, and manages settings such as quality, resolution, and tiling.

The bundle provides two template options:

  • Basic template (template.yaml): Standard rendering functionality.

  • Tiling template (template_tiling.yaml): Adds region/tile-based rendering and a tile assembly step that combines rendered tiles into final images. To use this template, rename it to template.yaml.

The job parameters cover input and output paths, render settings such as image dimensions and DPI, render quality presets (Analytic, Realistic, Raytracing, NPR), NVIDIA DLSS options, frame control, animation settings, and tile-based rendering. When you use tile-based rendering, you must also enable GPU raytracing to prevent solid black tile outputs.

To run this bundle on a service-managed fleet, your queue needs access to the deadline-cloud conda channel and a GPU-enabled worker. The vredcore-2026 conda recipe in the samples repository builds a VRED Core conda package. For tile assembly, the rendering environment must include the imagemagick conda package from the conda-forge channel.

Submit the bundle:

deadline bundle gui-submit vred_render/