Render Autodesk VRED scenes on Deadline Cloud
The
vred_renderVRED_RenderScript_DeadlineCloud.py script, which controls the
rendering process, converts job template parameters into VRED API calls, and
manages settings such as quality, resolution, and tiling.
The bundle provides two template options:
-
Basic template (
template.yaml): Standard rendering functionality. -
Tiling template (
template_tiling.yaml): Adds region/tile-based rendering and a tile assembly step that combines rendered tiles into final images. To use this template, rename it totemplate.yaml.
The job parameters cover input and output paths, render settings such as image dimensions and DPI, render quality presets (Analytic, Realistic, Raytracing, NPR), NVIDIA DLSS options, frame control, animation settings, and tile-based rendering. When you use tile-based rendering, you must also enable GPU raytracing to prevent solid black tile outputs.
To run this bundle on a service-managed fleet, your queue needs access
to the deadline-cloud conda channel and a GPU-enabled worker.
The
vredcore-2026
conda recipeimagemagick conda package from the conda-forge
channel.
Submit the bundle:
deadline bundle gui-submit vred_render/