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Generate procedural 3D scenes with Infinigen on Deadline Cloud - Deadline Cloud

Generate procedural 3D scenes with Infinigen on Deadline Cloud

The infinigen_scene_gen job bundle generates photorealistic 3D scenes using Infinigen on Deadline Cloud GPU workers. The bundle supports indoor rooms (dining room, bedroom, kitchen, bathroom) and outdoor nature landscapes (desert, forest, mountain, coast, arctic). Each seed produces a unique scene with different layout, furniture, materials, terrain, and vegetation. Seeds fan out as independent tasks for parallel execution across the GPU fleet.

Each scene produces rendered RGB images (1280×720), HDR EXR files, material segmentation labels, render passes (diffuse color, ambient occlusion, glossy), and camera intrinsics and extrinsics. When RenderGroundTruth=True, a second pass provides depth, normals, and segmentation ground truth.

The bundle requires the infinigen conda package built from the Build an Infinigen conda package for Deadline Cloud recipe, a conda queue environment with improved caching, and a GPU-capable Linux service-managed fleet (such as the CUDA farm CloudFormation template).

From the job_bundles directory, submit the job:

# Single indoor dining room (~15 min) deadline bundle submit infinigen_scene_gen/ \ -p Frames="0-0" \ -p SceneType="indoor" \ -p SceneConfig="fast_solve.gin singleroom.gin" \ -p RoomType="DiningRoom"
# 10 unique bedrooms in parallel deadline bundle submit infinigen_scene_gen/ \ -p Frames="0-9" \ -p SceneType="indoor" \ -p RoomType="Bedroom"
# Desert landscape deadline bundle submit infinigen_scene_gen/ \ -p Frames="0-0" \ -p SceneType="nature" \ -p SceneConfig="desert.gin simple.gin"