Generate procedural 3D scenes with Infinigen on Deadline Cloud
The
infinigen_scene_gen
Each scene produces rendered RGB images (1280×720), HDR EXR
files, material segmentation labels, render passes (diffuse color, ambient
occlusion, glossy), and camera intrinsics and extrinsics. When
RenderGroundTruth=True, a second pass provides depth, normals,
and segmentation ground truth.
The bundle requires the infinigen conda package built
from the
Build an Infinigen conda package for Deadline Cloud recipe, a
conda
queue environment with improved caching
From the job_bundles directory, submit the job:
# Single indoor dining room (~15 min) deadline bundle submit infinigen_scene_gen/ \ -p Frames="0-0" \ -p SceneType="indoor" \ -p SceneConfig="fast_solve.gin singleroom.gin" \ -p RoomType="DiningRoom"
# 10 unique bedrooms in parallel deadline bundle submit infinigen_scene_gen/ \ -p Frames="0-9" \ -p SceneType="indoor" \ -p RoomType="Bedroom"
# Desert landscape deadline bundle submit infinigen_scene_gen/ \ -p Frames="0-0" \ -p SceneType="nature" \ -p SceneConfig="desert.gin simple.gin"