Build an Epic Unreal Engine conda package for Deadline Cloud
The
unreal-engine
Unlike other recipes in this repository, this one is designed to be built locally on a machine where Unreal Engine is already installed. Unreal Engine packages are large (UE 5.6 is approximately 20 GiB across about 80,000 files), so submitting them to a queue as a job attachment is impractical.
To use the recipe:
-
Install Unreal Engine on your Windows machine. The default source path in the recipe is the Epic Games Launcher path
C:\Program Files\Epic Games\UE_5.6. Adjustrecipe/recipe.yamlfor your version or custom source build location. -
Install rattler-build
and enable Windows long path support. -
Build and publish the package to your conda channel:
rattler-build publishpath-to-recipe-file--topublish-conda-channel
The recipe README includes step-by-step instructions for adapting it to your Unreal Engine version, including custom source builds.
The samples repository also includes
unreal-engine-openjd