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Build an Autodesk Maya conda package for Deadline Cloud - Deadline Cloud

Build an Autodesk Maya conda package for Deadline Cloud

The samples repository includes the following Maya conda recipes. Each recipe configures the MAYA_MODULE_PATH environment variable so that Maya loads plugin .mod files placed in the standard plugin paths:

maya-2025, maya-2026

Recipes for Autodesk Maya 2025 and 2026.

maya-mtoa-2025, maya-mtoa-2026

Maya to Arnold (MtoA) renderer plugin. The MtoA package also provides the kick standalone renderer, which the Render Arnold .ass files on Deadline Cloud bundle uses.

maya-vray-2025, maya-vray-2026, maya-vray-7.2-2025, maya-vray-7.2-2026

V-Ray for Maya renderer plugin. The maya-vray-7.2 recipes package V-Ray 7.20.02 (Update 2 DR2) and require the V-Ray for Maya archive from Chaos (account required).

maya-redshift-2025, maya-redshift-2026

Redshift for Maya renderer plugin.

maya-bifrost-2026

Bifrost simulation framework for Maya 2026.

maya-openjd

Builds the Maya Open Job Description adaptor with rattler-build for Python 3.13.

To build the recipe, you need to provide the Maya source archive. Download the Maya source archive from Autodesk and place it in the conda_recipes/archive_files directory of your samples repository clone. The exact filename varies by version — for example, Maya 2025 uses Autodesk_Maya_2025_Linux_64bit.tgz while Maya 2026 uses Autodesk_Maya_2026_ML_Linux_64bit.tgz. Refer to each recipe's README for the expected filename.

The Maya Windows installer requires Administrator permissions that aren't available in most conda package build environments. The maya-2025 recipe README includes step-by-step instructions for installing Maya on a fresh EC2 Windows Server instance and creating a redistributable archive that you can upload to your private Amazon S3 bucket and reuse for other Maya recipes.

Submit the build:

./submit-package-job maya-2026

For details on the Maya packaging approach, see the maya-2026 recipe README.