Build an Autodesk Maya conda package for Deadline Cloud
The samples repository includes the following Maya conda recipes. Each
recipe configures the MAYA_MODULE_PATH environment variable so
that Maya loads plugin .mod files placed in the standard
plugin paths:
- maya-2025
, maya-2026 -
Recipes for Autodesk Maya 2025 and 2026.
- maya-mtoa-2025
, maya-mtoa-2026 -
Maya to Arnold (MtoA) renderer plugin. The MtoA package also provides the
kickstandalone renderer, which the Render Arnold .ass files on Deadline Cloud bundle uses. - maya-vray-2025
, maya-vray-2026 , maya-vray-7.2-2025 , maya-vray-7.2-2026 -
V-Ray for Maya renderer plugin. The
maya-vray-7.2recipes package V-Ray 7.20.02 (Update 2 DR2) and require the V-Ray for Maya archive from Chaos(account required). - maya-redshift-2025
, maya-redshift-2026 -
Redshift for Maya renderer plugin.
- maya-bifrost-2026
-
Bifrost simulation framework for Maya 2026.
- maya-openjd
-
Builds the Maya Open Job Description adaptor with rattler-build for Python 3.13.
To build the recipe, you need to provide the Maya source archive.
Download the Maya source archive from Autodesk and place it in the
conda_recipes/archive_files directory of your samples
repository clone. The exact filename varies by version — for example,
Maya 2025 uses Autodesk_Maya_2025_Linux_64bit.tgz while
Maya 2026 uses Autodesk_Maya_2026_ML_Linux_64bit.tgz. Refer
to each recipe's README for the expected filename.
The Maya Windows installer requires Administrator permissions that
aren't available in most conda package build environments. The
maya-2025
Submit the build:
./submit-package-job maya-2026
For details on the Maya packaging approach, see the
maya-2026
recipe README