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[ aws . gameliftstreams ]

start-stream-session

Description

This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated. The start stream session process works as follows:

  • Prerequisites:
    • You must have a stream group in ACTIVE state
    • You must have idle or on-demand capacity in a stream group in the location you want to stream from
    • You must have at least one application associated to the stream group (use AssociateApplications if needed)
  • Start stream request:
    • Your backend server calls StartStreamSession to initiate connection
    • Amazon GameLift Streams creates the stream session resource, assigns an Amazon Resource Name (ARN) value, and begins searching for available stream capacity to run the stream
    • Session transitions to ACTIVATING status
  • Placement completion:
    • If Amazon GameLift Streams is successful in finding capacity for the stream, the stream session status changes to ACTIVE status and StartStreamSession returns stream connection information
    • If Amazon GameLift Streams was not successful in finding capacity within the placement timeout period (defined according to the capacity type and platform type), the stream session status changes to ERROR status and StartStreamSession returns a StatusReason of placementTimeout
  • Connection completion:
    • Provide the new connection information to the requesting client
    • Client must establish connection within ConnectionTimeoutSeconds (specified in StartStreamSession parameters)
    • Session terminates automatically if client fails to connect in time

For more information about the stream session lifecycle, see Stream sessions in the Amazon GameLift Streams Developer Guide .

Timeouts to be aware of that affect a stream session:

  • Placement timeout : The amount of time that Amazon GameLift Streams has to find capacity for a stream request. Placement timeout varies based on the capacity type used to fulfill your stream request:
    • Always-on capacity : 75 seconds
    • On-demand capacity :
      • Linux/Proton runtimes: 90 seconds
      • Windows runtime: 10 minutes
  • Connection timeout : The amount of time that Amazon GameLift Streams waits for a client to connect to a stream session in ACTIVE status, or reconnect to a stream session in PENDING_CLIENT_RECONNECTION status, the latter of which occurs when a client disconnects or loses connection from a stream session. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. This value is specified by ConnectionTimeoutSeconds in the StartStreamSession parameters.
  • Idle timeout : A stream session will be terminated if no user input has been received for 60 minutes.
  • Maximum session length : A stream session will be terminated after this amount of time has elapsed since it started, regardless of any existing client connections. This value is specified by SessionLengthSeconds in the StartStreamSession parameters.

To start a new stream session, specify a stream group ID and application ID, along with the transport protocol and signal request to use with the stream session.

For stream groups that have multiple locations, provide a set of locations ordered by priority using a Locations parameter. Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating to a remote location before the remote location can host a stream.

To reconnect to a stream session after a client disconnects or loses connection, use CreateStreamSessionConnection .

See also: AWS API Documentation

Synopsis

  start-stream-session
[--client-token <value>]
[--description <value>]
--identifier <value>
--protocol <value>
--signal-request <value>
--application-identifier <value>
[--user-id <value>]
[--locations <value>]
[--connection-timeout-seconds <value>]
[--session-length-seconds <value>]
[--additional-launch-args <value>]
[--additional-environment-variables <value>]
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]

Options

--client-token (string)

A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.

--description (string)

A human-readable label for the stream session. You can update this value later.

--identifier (string)

The stream group to run this stream session with.

This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4 . Example ID: sg-1AB2C3De4 .

--protocol (string)

The data transport protocol to use for the stream session.

Possible values:

  • WebRTC

--signal-request (string)

A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.

Amazon GameLift Streams also supports setting the field to “NO_CLIENT_CONNECTION”. This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using CreateStreamSessionConnection .

--application-identifier (string)

An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6 . Example ID: a-9ZY8X7Wv6 .

--user-id (string)

An opaque, unique identifier for an end-user, defined by the developer.

--locations (list)

A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. For example, us-east-1 . Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location.

For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide .

(string)

Syntax:

"string" "string" ...

--connection-timeout-seconds (integer)

Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. Applies to both connection and reconnection scenarios. This time span starts when the stream session reaches ACTIVE state. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. Default value is 120.

--session-length-seconds (integer)

The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections. Default value is 43200 (12 hours).

--additional-launch-args (list)

A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

(string)

Syntax:

"string" "string" ...

--additional-environment-variables (map)

A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

Note

If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

key -> (string)

value -> (string)

Shorthand Syntax:

KeyName1=string,KeyName2=string

JSON Syntax:

{"string": "string"
  ...}

--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally.

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.

Global Options

--debug (boolean)

Turn on debug logging.

--endpoint-url (string)

Override command’s default URL with the given URL.

--no-verify-ssl (boolean)

By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.

--no-paginate (boolean)

Disable automatic pagination. If automatic pagination is disabled, the AWS CLI will only make one call, for the first page of results.

--output (string)

The formatting style for command output.

  • json
  • text
  • table

--query (string)

A JMESPath query to use in filtering the response data.

--profile (string)

Use a specific profile from your credential file.

--region (string)

The region to use. Overrides config/env settings.

--version (string)

Display the version of this tool.

--color (string)

Turn on/off color output.

  • on
  • off
  • auto

--no-sign-request (boolean)

Do not sign requests. Credentials will not be loaded if this argument is provided.

--ca-bundle (string)

The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.

--cli-read-timeout (int)

The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.

--cli-connect-timeout (int)

The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.

Output

Arn -> (string)

The Amazon Resource Name (ARN) that’s assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamsession/[stream group resource ID]/[stream session resource ID] .

Description -> (string)

A human-readable label for the stream session. You can update this value at any time.

StreamGroupId -> (string)

The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: sg-1AB2C3De4 .

UserId -> (string)

An opaque, unique identifier for an end-user, defined by the developer.

Status -> (string)

The current status of the stream session. A stream session is ready for a client to connect when in ACTIVE status.

  • ACTIVATING : The stream session is starting and preparing to stream.
  • ACTIVE : The stream session is ready and waiting for a client connection. A client has ConnectionTimeoutSeconds (specified in StartStreamSession ) from when the session reaches ACTIVE state to establish a connection. If no client connects within this timeframe, the session automatically terminates.
  • CONNECTED : The stream session has a connected client. A session will automatically terminate if there is no user input for 60 minutes, or if the maximum length of a session specified by SessionLengthSeconds in StartStreamSession is exceeded.
  • ERROR : The stream session failed to activate.
  • PENDING_CLIENT_RECONNECTION : A client has recently disconnected and the stream session is waiting for the client to reconnect. A client has ConnectionTimeoutSeconds (specified in StartStreamSession ) from when the session reaches PENDING_CLIENT_RECONNECTION state to re-establish a connection. If no client connects within this timeframe, the session automatically terminates.
  • RECONNECTING : A client has initiated a reconnect to a session that was in PENDING_CLIENT_RECONNECTION state.
  • TERMINATING : The stream session is ending.
  • TERMINATED : The stream session has ended.

StatusReason -> (string)

A short description of the reason the stream session is in ERROR status.

Protocol -> (string)

The data transfer protocol in use with the stream session.

Location -> (string)

The location where Amazon GameLift Streams hosts and streams your application. For example, us-east-1 . For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide .

SignalRequest -> (string)

The WebRTC ICE offer string that a client generates to initiate a connection to the stream session.

SignalResponse -> (string)

The WebRTC answer string that the stream server generates in response to the SignalRequest .

ConnectionTimeoutSeconds -> (integer)

The length of time that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. This time span starts when the stream session reaches ACTIVE or PENDING_CLIENT_RECONNECTION state. If no client connects (or reconnects) before the timeout, Amazon GameLift Streams terminates the stream session.

SessionLengthSeconds -> (integer)

The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections.

AdditionalLaunchArgs -> (list)

A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

(string)

AdditionalEnvironmentVariables -> (map)

A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

Note

If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

key -> (string)

value -> (string)

LogFileLocationUri -> (string)

Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.

WebSdkProtocolUrl -> (string)

The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish connection with the client.

LastUpdatedAt -> (timestamp)

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

CreatedAt -> (timestamp)

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

ApplicationArn -> (string)

The application streaming in this session.

This value is an Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6 .

ExportFilesMetadata -> (structure)

Provides details about the stream session’s exported files.

Status -> (string)

The result of the ExportStreamSessionFiles operation.

StatusReason -> (string)

A short description of the reason the export is in FAILED status.

OutputUri -> (string)

The S3 bucket URI where Amazon GameLift Streams uploaded the set of compressed exported files for a stream session. Amazon GameLift Streams generates a ZIP file name based on the stream session metadata. Alternatively, you can provide a custom file name with a .zip file extension.

Example 1: If you provide an S3 URI called s3://amzn-s3-demo-destination-bucket/MyGame_Session1.zip , then Amazon GameLift Streams will save the files at that location.

Example 2: If you provide an S3 URI called s3://amzn-s3-demo-destination-bucket/MyGameSessions_ExportedFiles/ , then Amazon GameLift Streams will save the files at s3://amzn-s3-demo-destination-bucket/MyGameSessions_ExportedFiles/YYYYMMDD-HHMMSS-appId-sg-Id-sessionId.zip or another similar name.