[ aws . gamelift ]

get-player-connection-details

Description

This API works with the following fleet types: EC2 (server SDK 5.x or later), Container

Retrieves connection details for game clients to connect to game sessions.

Player gateway benefits: DDoS protection with negligible impact to latency.

To enable player gateway on your fleet, set PlayerGatewayMode to ENABLED or REQUIRED when calling CreateFleet or CreateContainerFleet .

How to use: After creating a game session and adding players, call this operation with the game session ID and player IDs. When player gateway is enabled, the response includes connection endpoints and player gateway tokens that your game clients can use to connect to the game session through player gateway. To learn more about player gateway integration, see DDoS protection with Amazon GameLift Servers player gateway .

When player gateway is disabled or in locations where player gateway is not supported, this operation returns game server connection information without player gateway tokens, so that your game clients directly connect to the game server endpoint.

See also: AWS API Documentation

Synopsis

  get-player-connection-details
--game-session-id <value>
--player-ids <value>
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]
[--cli-binary-format <value>]
[--no-cli-pager]
[--cli-auto-prompt]
[--no-cli-auto-prompt]
[--cli-error-format <value>]

Options

--game-session-id (string) [required]

A unique identifier for the game session for which to retrieve player connection details.

Constraints:

  • min: 1
  • max: 512
  • pattern: [a-zA-Z0-9:/-]+

--player-ids (list) [required]

List of unique identifiers for players. Connection details are returned for each player in this list.

Constraints:

  • min: 1
  • max: 25

(string)

Constraints:

  • min: 1
  • max: 1024

Syntax:

"string" "string" ...

--cli-input-json | --cli-input-yaml (string) Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml.

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. Similarly, if provided yaml-input it will print a sample input YAML that can be used with --cli-input-yaml. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command. The generated JSON skeleton is not stable between versions of the AWS CLI and there are no backwards compatibility guarantees in the JSON skeleton generated.

Global Options

--debug (boolean)

Turn on debug logging.

--endpoint-url (string)

Override command’s default URL with the given URL.

--no-verify-ssl (boolean)

By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.

--no-paginate (boolean)

Disable automatic pagination. If automatic pagination is disabled, the AWS CLI will only make one call, for the first page of results.

--output (string)

The formatting style for command output.

  • json
  • text
  • table
  • yaml
  • yaml-stream
  • off

--query (string)

A JMESPath query to use in filtering the response data.

--profile (string)

Use a specific profile from your credential file.

--region (string)

The region to use. Overrides config/env settings.

--version (string)

Display the version of this tool.

--color (string)

Turn on/off color output.

  • on
  • off
  • auto

--no-sign-request (boolean)

Do not sign requests. Credentials will not be loaded if this argument is provided.

--ca-bundle (string)

The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.

--cli-read-timeout (int)

The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.

--cli-connect-timeout (int)

The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.

--cli-binary-format (string)

The formatting style to be used for binary blobs. The default format is base64. The base64 format expects binary blobs to be provided as a base64 encoded string. The raw-in-base64-out format preserves compatibility with AWS CLI V1 behavior and binary values must be passed literally. When providing contents from a file that map to a binary blob fileb:// will always be treated as binary and use the file contents directly regardless of the cli-binary-format setting. When using file:// the file contents will need to properly formatted for the configured cli-binary-format.

  • base64
  • raw-in-base64-out

--no-cli-pager (boolean)

Disable cli pager for output.

--cli-auto-prompt (boolean)

Automatically prompt for CLI input parameters.

--no-cli-auto-prompt (boolean)

Disable automatically prompt for CLI input parameters.

--cli-error-format (string)

The formatting style for error output. By default, errors are displayed in enhanced format.

  • legacy
  • json
  • yaml
  • text
  • table
  • enhanced

Output

GameSessionId -> (string)

A unique identifier for the game session for which the player connection details were retrieved.

Constraints:

  • min: 1
  • max: 512
  • pattern: [a-zA-Z0-9:/-]+

PlayerConnectionDetails -> (list)

A collection of player connection detail objects, one for each requested player.

Constraints:

  • min: 1

(structure)

Connection information for a game client to connect to a game session. This object contains the IP address(es), port(s), and authentication details your game client needs to establish a connection.

With player gateway enabled: Contains relay endpoints and a player gateway token. Your game client must prepend player gateway token to each payload for validation and connection through relay endpoints.

With player gateway disabled: Contains game server endpoint. Player gateway token and expiration fields are empty.

PlayerId -> (string)

A unique identifier for a player associated with this connection.

Constraints:

  • min: 1
  • max: 1024

Endpoints -> (list)

List of connection endpoints for the game client. Your game client uses these IP address(es) and port(s) to connect to the game session.

When player gateway is enabled, these are relay endpoints with benefits such as DDoS protection. When disabled, this is the game server endpoint.

(structure)

Network address(es) and port(s) for connecting to a game session.

IpAddress -> (string)

IP address for connecting to the game session. When player gateway is enabled, this is a player gateway IP address. When player gateway is disabled, this is the game server IP address.

Constraints:

  • min: 1
  • max: 128
  • pattern: ^[0-9A-Fa-f\:\.]+

Port -> (integer)

Port number for connecting to the game session. When player gateway is enabled, this is a player gateway port. When player gateway is disabled, this is the game server port.

Constraints:

  • min: 1
  • max: 60000

PlayerGatewayToken -> (string)

Access token that your game client must prepend to all traffic sent through player gateway. Player gateway verifies identity and authorizes connection based on this token.

This value is empty when player gateway is disabled.

Constraints:

  • min: 0
  • max: 1024

Expiration -> (timestamp)

When player gateway is enabled, this is the timestamp indicating when player gateway token expires. Your game backend should call GetPlayerConnectionDetails to retrieve fresh connection information for your game clients before this time. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057" ).

This value is empty when player gateway is disabled.