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v2.273.0

PlayerLatencyPolicy Struct ​

The queue setting that determines the highest latency allowed for individual players when placing a game session.

When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap.

Latency policies are only enforced when the placement request contains player latency information.

Example ​

ts
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import * as gamelift_alpha from '@aws-cdk/aws-gamelift-alpha';
import * as cdk from 'aws-cdk-lib';
const playerLatencyPolicy: gamelift_alpha.PlayerLatencyPolicy = {
  maximumIndividualPlayerLatency: cdk.Duration.minutes(30),

  // the properties below are optional
  policyDuration: cdk.Duration.minutes(30),
};

Properties ​

maximumIndividualPlayerLatencyDurationmaximum_individual_player_latencyDurationmaximumIndividualPlayerLatencyDurationMaximumIndividualPlayerLatencyDurationMaximumIndividualPlayerLatencyDurationrequired#
The maximum latency value that is allowed for any player, in milliseconds.

All policies must have a value set for this property.

policyDurationDurationpolicy_durationDurationpolicyDurationDurationPolicyDurationDurationPolicyDurationDuration= the policy is enforced until the…#
The length of time, in seconds, that the policy is enforced while placing a new game session.
default

Default: the policy is enforced until the queue times out.